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Dazzling Ray: Difference between revisions

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{{WeaponActionPage
{{WeaponActionPage
|image = Sunbeam.webp
|image = Sunbeam.webp
|icon = Sunbeam Icon.webp
|controller icon = Sunbeam Icon.webp
|icon = Sunbeam Unfaded Icon.webp
|description=Unleash a beam of brilliant light that {{Cond|Blinded|Blinds}} all creatures in its path.  
|description=Unleash a beam of brilliant light that {{Cond|Blinded|Blinds}} all creatures in its path.  



Revision as of 18:33, 18 April 2024

Sunbeam.webp

Dazzling Ray is a weapon action granted by Fabricated Arbalest.

Description

Unleash a beam of brilliant light that Blinds Blinds all creatures in its path.

Until the spell ends, you can recast the spell. Casting it again may possibly burn burn you each time you recast it.

Properties

Cost
Action
Damage
D10 Radiant.png 2d10 (2~20) Damage TypesRadiant
Details
DEX Save (Spell save DC) (On Save: Targets still take half damage.)
AoE: 18 m / 60 ft (Line)
Duration: 10 turns
Recharge: Short rest

Condition: Blinded

Blinded Blinded

Duration: 1 turn

Dexterity saving throw

Condition: Dazzling Ray

Dazzling Ray Dazzling Ray

Duration: 10 turns

How to learn

Granted by the weapons:

Notes

  • Dazzling Ray uses your spell DC rather than your weapon action DC and does not involve an Attack roll.
  • Dazzling Ray uses concentration similar to other spells that can be recast like Call Lightning Call Lightning.
  • While concentrating, you will gain a separate weapon action called Recast Dazzling Ray.
  • When casting Recast Dazzling Ray, you make a hidden DC 14  Constitution saving throw to avoid being Burned Burned for 2 turns.
    • When you are burned, you immediately take 1d4Damage TypesFire which may break your concentration on Dazzling Ray.