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Spirit Guardians (Necrotic): Difference between revisions
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''Available to level 5 [[Cleric]].'' | ''Available to level 5 [[Cleric]].'' | ||
*{{DamageInfo|count=3|die=8|type=Necrotic|per=turn}} | *{{DamageInfo|count=3|die=8|type=Necrotic|per=turn}} | ||
*Range: {{C|1=[[File:Range Icon | *Range: {{C|1=[[File:Range Icon.png|frameless|upright=0.1]] Self}} | ||
*Area of Effect: {{C|1=[[File:Aoe Icon.png|frameless|upright=0.1]] 3m / 10ft (Radius)}} | *Area of Effect: {{C|1=[[File:Aoe Icon.png|frameless|upright=0.1]] 3m / 10ft (Radius)}} | ||
*Concentration: {{C|1=[[File:Concentration Icons.png|frameless|upright=0.1]] Required}} | *Concentration: {{C|1=[[File:Concentration Icons.png|frameless|upright=0.1]] Required}} |
Revision as of 15:41, 16 July 2023
Spirit Guardians: Necrotic is a variation of the Level 3 Conjuration Spell, Spirit Guardians. This variant of the spell deals Necrotic
damage.
![](/w/images/thumb/d/d5/Spirit_Guardians_Spell.png/240px-Spirit_Guardians_Spell.png)
"Call forth spirits to protect an area around you. Nearby enemies take 3d8 Necrotic damage per turn, and their Movement Speed is halved. On a successful save, target still takes half damage."
Damage | 3d8 |
---|---|
Damage Types | Necrotic |
Range | Self |
Area of Effect | 3m / 10ft (Radius) |
School | Conjuration |
Saving Throw | Wisdom |
Concentration | Required |
Duration | 10 Turns |
Class | Cleric |
Description
Call forth spirits to protect an area around you.
Nearby enemies take 3d8 Necrotic
damage per turn, and their Movement Speed is halved.
On a successful save, target still takes half damage.
Properties
Available to level 5 Cleric.
3d8 (3~24)
Necrotic per turn
- Range:
Self
- Area of Effect:
3m / 10ft (Radius)
- Concentration:
Required
- Saving Throw:
Wisdom
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At Higher Levels
When the spell is cast using a 4th Level spell slot or higher, damage increases by 1d8 Necrotic
damage for each spell slot level above 3rd.