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Smokepowder (surface): Difference between revisions
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* {{DamageInfo|2d6|Force}} damage | * {{DamageInfo|2d6|Force}} damage | ||
* Creatures caught in the blast are knocked back | * Creatures caught in the blast are knocked back | ||
* The Smokepowder surface becomes a | * The Smokepowder surface becomes a {{Area|Fire (surface)}} surface (which immediately inflicts the {{Cond|Burning}} condition) | ||
| notes = | | notes = | ||
}} | }} |
Revision as of 08:33, 6 May 2024
Smokepowder is a type of surface created by throwing or breaking a Smokepowder Barrel.
Description
Explosive.
Properties
- Type: Surface
Creation
This area can be created by the following:
Items:
Interactions
Breaking a Smokepowder Barrel without igniting it creates a Smokepowder surface. Stepping inside a Smokepowder surface has no effect.
Igniting a Smokepowder Barrel with Fire damage creates and detonates a Smokepowder surface, dealing a large amount of Force damage. When ignited, a Smokepowder surface has the following effects for all creatures standing on it: