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Onus of Battle (Condition): Difference between revisions
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(Added note about how it works) |
HiddenDragon (talk | contribs) mNo edit summary |
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* On the affected entities turn, their weapon attacks will get a white glow and their cost will be changed to one {{Resource|Reaction}} point. | * On the affected entities turn, their weapon attacks will get a white glow and their cost will be changed to one {{Resource|Reaction}} point. | ||
** Once one of them are used, they will go back to normal. | ** Once one of them are used, they will go back to normal. | ||
| stack id = COMMANDERS_STRIKE | |||
| stack priority = 20 | |||
| tick type = end | |||
| properties = DisableCombatlog;ApplyToDead | |||
| status groups = SG_RemoveOnRespec | |||
}} | }} |
Revision as of 07:32, 14 May 2024
Affected entity can immediately use a Reaction to make a weapon attack.
Properties
COMMANDERS_STRIKE
: end of turn
: 20 :
Notes
- On the affected entities turn, their weapon attacks will get a white glow and their cost will be changed to one Reaction point.
- Once one of them are used, they will go back to normal.
Conditions with the same stack ID
Conditions with the stack ID COMMANDERS_STRIKE
, only one of these can be applied at the same time:
Condition | Effects |
---|---|
Affected entity can immediately use a Reaction to make a weapon attack. |