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Deadly Leap: Difference between revisions
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| summary = '''Deadly Leap''' is a class action used by [[Bulette]]s. The Bulette leaps into the air and creates a blast on landing, dealing damage both with the force of the jump and its sharp claws. | | summary = '''Deadly Leap''' is a class action used by [[Bulette]]s. The Bulette leaps into the air and creates a blast on landing, dealing damage both with the force of the jump and its sharp claws. | ||
| description = Leap to your targets, pushing them back, and possibly making them fall {{Cond|Prone}} | | description = Leap to your targets, pushing them back, and possibly making them fall {{Cond|Prone}} | ||
| image = | | image = Deadly_Leap.webp | ||
| controller icon = | | controller icon = Deadly_Leap_Icon.webp | ||
| icon = | | icon = Deadly_Leap_Unfaded_Icon.webp | ||
| cost = movement m:6 | | cost = movement m:6 | ||
| damage = 3d6+4 | | damage = 3d6+4 | ||
Line 24: | Line 24: | ||
| notes = | | notes = | ||
}} | }} | ||
Latest revision as of 20:29, 9 June 2024
Deadly Leap is a class action used by Bulettes. The Bulette leaps into the air and creates a blast on landing, dealing damage both with the force of the jump and its sharp claws.
Description
Leap to your targets, pushing them back, and possibly making them fall
Properties
- Cost:
- 6 m / 20 ftMovement
- Damage:
- 3d6 + 4 (7~22) Bludgeoning
- + 3d6 + 4 (7~22) Slashing
- Details:
- Range: 18 m / 60 ft
- Recharge: Per Turn
- STR Save (DC 16) (On Save: Targets are still pushed back and take half damage.)
Condition: Prone
Duration: 2 turns
- Can't move or take Actions, Bonus actions, or Reactions, and has Disadvantage on Strength and Dexterity saving throws.
- Attacks against a Prone creature have Advantage if they're made within 3 m / 10 ft of the creature.
- A Prone creature must spend half its Movement Speed to stand up.
- A character with the Athlete feat spends only 1.5 m / 5 ft of Movement Speed to stand up.
How to learn
Used by creatures: Bulette