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Experience: Difference between revisions
(→Completing quests and steps of quests: add some stats about how many times each reward category is used in the game) |
m ("steps of quest" -> "quest steps", "level of area" -> "area level", "level of enemy" -> "enemy level") |
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* defeating enemies | * defeating enemies | ||
* discovering new [[List of locations|locations]] | * discovering new [[List of locations|locations]] | ||
* completing [[quests]] and steps | * completing [[quests]] and quest steps | ||
* succeeding [[Backgrounds|background]] goals (which also grants [[inspiration]]s) | * succeeding [[Backgrounds|background]] goals (which also grants [[inspiration]]s) | ||
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Defeating "Zero" and "Civilian" enemies grants respectively 0 and 1 experience at any level. "Pack" enemies are the next weakest category and will provide much less experience than "Boss" enemies. For example, [[Nere]] is a level 5 "Elite" enemy, so defeating him rewards 90 experience. His minions are level 5 "Combatant" enemies, so defeating them rewards 75 experience each. Enemies of level 13 and above will provide as much experience as a level 12 enemy. | Defeating "Zero" and "Civilian" enemies grants respectively 0 and 1 experience at any level. "Pack" enemies are the next weakest category and will provide much less experience than "Boss" enemies. For example, [[Nere]] is a level 5 "Elite" enemy, so defeating him rewards 90 experience. His minions are level 5 "Combatant" enemies, so defeating them rewards 75 experience each. Enemies of level 13 and above will provide as much experience as a level 12 enemy. | ||
If the level | If the enemy level is lower than the area level, then the game uses the area level instead of the enemy level to choose the reward. For example, when defeating a level 1 [[Goblin]] in the level 3 [[Blighted Village]], the game will grant the experience for a level 3 "Combatant", i.e. 20 experience instead of 10. | ||
Examining an enemy doesn't provide its reward category, preventing the player to determine the precise amount of experience it will reward. However, the player can approximate it using the enemy level, visible in the Examine window or while hovering the enemy. The level | Examining an enemy doesn't provide its reward category, preventing the player to determine the precise amount of experience it will reward. However, the player can approximate it using the enemy level, visible in the Examine window or while hovering the enemy. The area level is not provided in the user interface either. | ||
The experience granted by each level and each reward category is described in the following table: | The experience granted by each level and each reward category is described in the following table: | ||
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* LevelBoost (which is not actually assigned to any area) | * LevelBoost (which is not actually assigned to any area) | ||
Similarly, the level | Similarly, the area level is assigned internally and is not visible anywhere in the user interface. | ||
If the area level is lower than the main [[character level]], then the game uses the main character level instead of the area level to choose the reward. For example, when discovering [[Crèche Y'llek]], which is a level 5 "Big" area, if the main character is level 5, it will grant 240 experience; if the main character is level 6, it will grant 280 experience; and if the main character is level 7, it will grant 300 experience. | If the area level is lower than the main [[character level]], then the game uses the main character level instead of the area level to choose the reward. For example, when discovering [[Crèche Y'llek]], which is a level 5 "Big" area, if the main character is level 5, it will grant 240 experience; if the main character is level 6, it will grant 280 experience; and if the main character is level 7, it will grant 300 experience. | ||
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=== Completing quests and steps | === Completing quests and quest steps === | ||
The amount of experience obtained by completing [[quests]] and their steps is determined by: | The amount of experience obtained by completing [[quests]] and their steps is determined by: |
Revision as of 18:36, 13 June 2024
This page is in the process of being constructed or reformatted. You are welcome to contribute as well. Last edited on 2024-06-13. If multiple days have passed since, this template should be removed. |
Experience (commonly abbreviated exp. or xp) is a central gameplay mechanic in Baldur's Gate 3.
Characters
All characters start at level 1, and level up when they receive enough experience. Leveling up allows a character to take another level in a class. After reaching level 12, no further levels are gained.
The experience cumulated at each level and the experience required to reach the next level is described in the following table:
Level | Cumulative exp. | Exp. for next level |
---|---|---|
1 | 0 | 300 |
2 | 300 | 600 |
3 | 900 | 1,800 |
4 | 2,700 | 3,800 |
5 | 6,500 | 6,500 |
6 | 13,000 | 8,000 |
7 | 21,000 | 9,000 |
8 | 30,000 | 12,000 |
9 | 42,000 | 14,000 |
10 | 56,000 | 20,000 |
11 | 76,000 | 24,000 |
12 | 100,000 | N/A |
When gaining experience, it is usually earned by all the companions who have joined the player, whether they are in the active party or at the campsite. The only exception is when a character is succeeding a background goal, in which case only that character earns the experience.
If the player's main character has more experience than one or more party members, the player can remove them from the party and add them back, their experience will now be equal to the main character.
Sources of experience
There are 4 sources of experience in the game:
- defeating enemies
- discovering new locations
- completing quests and quest steps
- succeeding background goals (which also grants inspirations)
In many occurrences during the game, the player has the possibility to side with a NPC for the purpose of succeeding a quest, then kill them afterwards. In doing so they effectively gain the experience from succeeding the quest and the experience from defeating the NPC. For example, the player can side with Nere for the purpose of succeeding Free True Soul Nere, then kill him and his minions afterwards to obtain the maximum of experience as possible (in addition of obtaining both the quest rewards and his items).
The amount of experience rewarded by defeating an enemy, discovering a location or completing a quest is not visible in the user interface until the task is completed. Once completed, the amount of experience gained will briefly appear on screen, as well as in the combats logs.
Defeating enemies
The amount of experience obtained by defeating an enemy is determined by:
- the enemy level (see below for an exception)
- the reward category assigned to the enemy
There are 7 reward categories, which are assigned internally by the game and are not visible anywhere in the user interface. From less to most rewarding:
- Zero
- Civilian
- Pack
- Combatant
- Elite
- Miniboss
- Boss
Defeating "Zero" and "Civilian" enemies grants respectively 0 and 1 experience at any level. "Pack" enemies are the next weakest category and will provide much less experience than "Boss" enemies. For example, Nere is a level 5 "Elite" enemy, so defeating him rewards 90 experience. His minions are level 5 "Combatant" enemies, so defeating them rewards 75 experience each. Enemies of level 13 and above will provide as much experience as a level 12 enemy.
If the enemy level is lower than the area level, then the game uses the area level instead of the enemy level to choose the reward. For example, when defeating a level 1 Goblin in the level 3 Blighted Village, the game will grant the experience for a level 3 "Combatant", i.e. 20 experience instead of 10.
Examining an enemy doesn't provide its reward category, preventing the player to determine the precise amount of experience it will reward. However, the player can approximate it using the enemy level, visible in the Examine window or while hovering the enemy. The area level is not provided in the user interface either.
The experience granted by each level and each reward category is described in the following table:
Reward categories | |||||||
---|---|---|---|---|---|---|---|
Level | Zero | Civilian | Pack | Combatant | Elite | Miniboss | Boss |
1 | 0 | 1 | 3 | 10 | 15 | 20 | 30 |
2 | 0 | 1 | 5 | 15 | 25 | 40 | 75 |
3 | 0 | 1 | 10 | 20 | 40 | 50 | 100 |
4 | 0 | 1 | 20 | 40 | 75 | 100 | 150 |
5 | 0 | 1 | 40 | 75 | 90 | 150 | 250 |
6 | 0 | 1 | 50 | 90 | 150 | 230 | 320 |
7 | 0 | 1 | 60 | 110 | 180 | 280 | 400 |
8 | 0 | 1 | 75 | 140 | 220 | 350 | 500 |
9 | 0 | 1 | 110 | 200 | 315 | 500 | 700 |
10 | 0 | 1 | 135 | 250 | 400 | 640 | 875 |
11 | 0 | 1 | 170 | 320 | 510 | 800 | 1120 |
12+ | 0 | 1 | 210 | 400 | 640 | 1000 | 1400 |
Defeating an enemy can reward no experience if the player already resolved the encounter without fighting. For instance, if the player peacefully talks their way out of an encounter, they will gain the same experience as if they had killed the enemies. Killing them afterwards will not earn the player any more experience. This is to prevent the player to double up on experience. When resolving the encounter peacefully, the player gets the experience for the NPC they interacted with, as well as the experience for all the nearby NPCs who would normally join the fight if the player decided to attack. For example, when entering the Crèche Y'llek and attacking Far'aag, the 3 other NPCs in the room join the fight. Killing them grants 75 each, since they are level 5 "Combatant" enemies, for a total of 300 experience. Instead of attacking, the player can talk with Far'aag to avoid a fight, in which case they are granted 300 experience too. Killing the 4 NPCs afterwards grants 0 experience.
Discovering new locations
The amount of experience obtained by discovering new locations (internally referenced as "Exploration Reward") is determined by:
- the area level (see below for an exception)
- the reward category assigned to the area
There are 4 reward categories, which are assigned internally by the game and are not visible anywhere in the user interface. From less to most rewarding:
- Small
- Medium
- Big
- LevelBoost (which is not actually assigned to any area)
Similarly, the area level is assigned internally and is not visible anywhere in the user interface.
If the area level is lower than the main character level, then the game uses the main character level instead of the area level to choose the reward. For example, when discovering Crèche Y'llek, which is a level 5 "Big" area, if the main character is level 5, it will grant 240 experience; if the main character is level 6, it will grant 280 experience; and if the main character is level 7, it will grant 300 experience.
The experience granted by each level and each reward category is described in the following table:
Reward categories | ||||
---|---|---|---|---|
Level | Small | Medium | Big | LevelBoost |
1 | 5 | 10 | 15 | 100 |
2 | 10 | 20 | 30 | 200 |
3 | 30 | 60 | 90 | 300 |
4 | 40 | 75 | 130 | 500 |
5 | 80 | 150 | 240 | 1000 |
6 | 95 | 180 | 280 | 1100 |
7 | 115 | 210 | 300 | 1200 |
8 | 150 | 275 | 370 | 1500 |
9 | 210 | 400 | 530 | 2000 |
10 | 260 | 500 | 660 | 2400 |
11 | 330 | 630 | 850 | 3400 |
12 | 420 | 780 | 1000 | 5000 |
Completing quests and quest steps
The amount of experience obtained by completing quests and their steps is determined by:
- the level of the area that triggers the completion
- the reward category assigned to the quest step
There are 11 reward categories, which are assigned internally by the game and are not visible anywhere in the user interface. From less to most rewarding:
- CombatCloseBooster
- CombatCloseMajor
- ProgressBooster
- ProgressMajor
- CloseBoosterEasy
- CombatCloseMain
- CloseBoosterHard
- ProgressMain
- CloseMajor
- BypassedCombatMedium
- CloseMain
There is actually a 12th category, "BackgroundGoal", but as its name suggests, it is not assigned to completing quests but to succeeding background goals.
The experience granted by each level and each reward category is described in the following table:
Reward categories | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Level | Combat Close Booster |
Combat Close Major |
Progress Booster |
Progress Major |
Close Booster Easy |
Combat Close Main |
Close Booster Hard |
Progress Main |
Close Major |
Bypassed Combat Medium |
Close Main |
1 | 5 | 5 | 5 | 5 | 5 | 15 | 5 | 5 | 20 | 30 | 50 |
2 | 5 | 10 | 10 | 10 | 10 | 30 | 15 | 10 | 30 | 50 | 50 |
3 | 5 | 10 | 15 | 15 | 15 | 30 | 35 | 30 | 45 | 70 | 75 |
4 | 5 | 10 | 20 | 20 | 25 | 30 | 50 | 60 | 60 | 100 | 100 |
5 | 10 | 20 | 30 | 30 | 35 | 60 | 80 | 120 | 120 | 200 | 200 |
6 | 10 | 25 | 35 | 35 | 40 | 70 | 95 | 145 | 145 | 240 | 240 |
7 | 10 | 30 | 45 | 45 | 50 | 80 | 115 | 175 | 175 | 290 | 290 |
8 | 10 | 35 | 55 | 55 | 65 | 110 | 145 | 225 | 225 | 360 | 360 |
9 | 10 | 40 | 65 | 65 | 90 | 160 | 200 | 320 | 320 | 525 | 525 |
10 | 10 | 45 | 75 | 75 | 110 | 200 | 250 | 400 | 400 | 400 | 650 |
11 | 10 | 50 | 85 | 85 | 140 | 250 | 320 | 500 | 500 | 500 | 840 |
12 | 10 | 60 | 95 | 95 | 175 | 300 | 400 | 640 | 640 | 640 | 1000 |
The category "CombatCloseMain" is actually never used in the game, and the category "ProgressBooster" is the most used one, it is assigned to 240 quest steps.
The following table shows how many times each reward category is used in the game:
Combat Close Booster |
Combat Close Major |
Progress Booster |
Progress Major |
Close Booster Easy |
Combat Close Main |
Close Booster Hard |
Progress Main |
Close Major |
Bypassed Combat Medium |
Close Main | |
---|---|---|---|---|---|---|---|---|---|---|---|
Quest steps |
2 | 4 | 240 | 121 | 114 | 0 | 63 | 51 | 167 | 9 | 23 |