Quests

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Quests are tasks that can be undertaken by the player and their adventuring party in Baldur's Gate 3, some of which provide a reward or a choice between multiple rewards. Quests are recorded in the Journal.

Prerequisite_Icon.pngScrolling down may contain unhidden spoilers in chronological order. The lower you go the more spoilers you get.

Prologue[edit | edit source]

Escape the Nautiloid
Escape the Nautiloid
We've been abducted by mind flayers and infected with some kind of parasite. We need to find a way off this ship.
Rescue the Illithid's Captive
Rescue the Illithid's Captive
We encountered a survivor, trapped inside one of the pods aboard the nautiloid. Perhaps we can find a way to free her.

Multi-Act Quests[edit | edit source]

Travel to Moonrise Towers
Travel to Moonrise Towers Ico knownSpells lvl 01.png,Ico knownSpells lvl 02.png
Main quest. It is divided into two subquests, reflective of the two paths to the Shadow-Cursed Lands:

Travel through the Mountain Pass

Travel through the Underdark
Find the Nightsong
Find the Nightsong Ico knownSpells lvl 01.png,Ico knownSpells lvl 02.png
A wizard will pay anyone to track down an ancient relic, the Nightsong and bring it to him. The Nightsong is in some kind of temple.
Gather Your Allies
Gather Your Allies Ico knownSpells lvl 01.png,Ico knownSpells lvl 02.png,Ico knownSpells lvl 03.png
Recruit allies in the fight against the cult.

Companions[edit | edit source]

The Blade of Frontiers
The Blade of Frontiers Ico knownSpells lvl 01.png,Ico knownSpells lvl 02.png,Ico knownSpells lvl 03.png
We recruited Wyll, a monster hunter known as the Blade of Frontiers. He is on a mission to kill Karlach, a powerful devil who is a danger to the entire Sword Coast.
The Grand Duke
The Grand Duke Ico knownSpells lvl 01.png,Ico knownSpells lvl 02.png,Ico knownSpells lvl 03.png
A group of Flaming Fist mercenaries believe Grand Duke Ravengard of Baldur's Gate is trapped inside, and are trying to break inside.
Daughter of Darkness
Daughter of Darkness Ico knownSpells lvl 01.png,Ico knownSpells lvl 02.png,Ico knownSpells lvl 03.png
We recruited a half-elf named Shadowheart. She was also infected aboard the nautiloid and was playing with a strange object when we met her.
Subquests: The Chosen of Shar
A Familiar Face
The Chosen of Shar
The Chosen of Shar Ico knownSpells lvl 02.png
Shadowheart has shown interest in finding the lair of the Dark Justiciar - an elite force dedicated to the goddess Shar.
A Familiar Face
A Familiar Face Ico knownSpells lvl 03.png
We have entered the Lower City - Shadowheart's old stomping grounds. Perhaps the friend she remembered due to the Noblestalk can still be found with the rest of the Sharrans.
The Githyanki Warrior
The Githyanki Warrior Ico knownSpells lvl 01.png,Ico knownSpells lvl 02.png
Lae'zel promised we could be cleansed of our parasites at a Githyanki Crèche. We should be on the lookout for signs of githyanki presence during our travels.
Subquests: Vlaakith's Will
The Prince of the Comet
Our Fiery Friend
Our Fiery Friend Ico knownSpells lvl 01.png,Ico knownSpells lvl 02.png,Ico knownSpells lvl 03.png
We met a fiery tiefling called Karlach. She said servants of the archdevil Zariel were nearby, disguised as paladins of Tyr.
Subquest: The Hellion's Heart
The Hellion's Heart
The Hellion's Heart Ico knownSpells lvl 01.png,Ico knownSpells lvl 02.png,Ico knownSpells lvl 03.png
Karlach needs an infernal mechanic to tune up the engine she has for a heart. There might be one nearby.
The Pale Elf
The Pale Elf Ico knownSpells lvl 01.png,Ico knownSpells lvl 02.png,Ico knownSpells lvl 03.png
We met a strange elf who had also been infected with a parasite. He was hostile at first, but agreed to join us when he learned we were infected too.
The Wizard of Waterdeep
The Wizard of Waterdeep Ico knownSpells lvl 01.png,Ico knownSpells lvl 02.png,Ico knownSpells lvl 03.png
A wizard named Gale joined the party. He claims to have been on the nautiloid - which means he's infected too.
In Case of Death...
In Case of Death...
Gale died, activating a magical projection of himself which insisted that he be resurrected with the utmost urgency.
Balthazar's Experiment
Balthazar's Experiment Ico knownSpells lvl 02.png
We found a strange ritual circle hidden in a secret workshop within Balthazar's chambers. Gale was able to understand the strange sigils used to cast it, and says it was used to create the Moonlanterns that protect their wielders from the shadow curse.
The High Harper
The High Harper Ico knownSpells lvl 03.png
Jaheira asked us to go to Danthelon's Dancing Axe in Wyrm's Crossing, where her Harper contacts are waiting to report.

Personal Quest[edit | edit source]

The Urge
The Urge Ico knownSpells lvl 01.png,Ico knownSpells lvl 02.png,Ico knownSpells lvl 03.png
The Dark Urge Origin Quest. These vile things you do... Don't you wonder why you're doing them? You want to know, don't you?
Subquest: Open Your Scars
Open Your Scars
Open Your Scars Ico knownSpells lvl 02.png,Ico knownSpells lvl 03.png
The Dark Urge finally learns the truth about themself.
Servant of None
Servant of None Ico knownSpells lvl 01.png,Ico knownSpells lvl 02.png,Ico knownSpells lvl 03.png
Karlach Origin Quest. This is it. I've been trapped in the Hells for a decade - and this nautiloid is my ticket out.
Subquest: Forging a Heart
Forging a Heart
Forging a Heart Ico knownSpells lvl 01.png,Ico knownSpells lvl 02.png,Ico knownSpells lvl 03.png
Dammon, an infernal mechanic, told me to find some infernal iron. He might be able to repair my heart.
Call of the Blood
Call of the Blood Ico knownSpells lvl 01.png,Ico knownSpells lvl 02.png,Ico knownSpells lvl 03.png
Astarion Origin Quest. I'm... alive? But it won't be long before my old master realises I'm missing, so I had better find out what in the hells is going on and quickly.
Discover the history of Prince Orpheus
Discover the history of Prince Orpheus Ico knownSpells lvl 01.png,Ico knownSpells lvl 02.png
There may be a way to decipher these books. We should keep an eye out for something that might aid us.
Discover the Artefact's Secrets
Discover the Artefact's Secrets Ico knownSpells lvl 01.png,Ico knownSpells lvl 02.png
Shadowheart carries a strange artefact. It seemed to protect us from a horrible voice. She stubbornly avoids the subject. We should find out more about it.
Free Orpheus
Free Orpheus Ico knownSpells lvl 03.png
We found out that the Astral Prism is a prison for the githyanki prince Orpheus. The mind flayer has been using Orpheus' powers to suppress the influence of the Absolute. We should find out if there's a way to free Orpheus from his chains.
Help Kith'rak Voss
Help Kith'rak Voss Ico knownSpells lvl 01.png,Ico knownSpells lvl 02.png,Ico knownSpells lvl 03.png
Kith'rak Voss visited our camp and asked us to help him free someone held prisoner within the Astral Prism. We agreed to bring the Prism to Baldur's Gate and meet him there.
Help Your Protector
Help Your Protector Ico knownSpells lvl 03.png
During the night, we were awoken by the voice of the Absolute. A githyanki contingent ambushed us. We heard the voice of the Dream Visitor, desperately seeking our help.
Embrace Your Potential
Embrace Your Potential Ico knownSpells lvl 01.png,Ico knownSpells lvl 02.png,Ico knownSpells lvl 03.png
We were visited in our dreams by a mysterious figure, who told us that our illithid parasites are special and the source of great potential.
Deal with the Devil
Deal with the Devil Ico knownSpells lvl 03.png
We spoke with Mamzell Amira on the ground floor of Sharess' Caress, and she mentioned that the devil Raphael has taken a room on the top floor. What's he doing here? We should pay Raphael a visit and find out.
Fulfill the Deal
Fulfill the Deal Ico knownSpells lvl 03.png
According to the terms of our deal with Raphael, we must give him the Crown of Karsus after we've defeated the Absolute threat. But first we must get hold of the relic.
Escape the Deal
Escape the Deal Ico knownSpells lvl 03.png
We signed Raphael's deal but are having second thoughts about giving the ultra-powerful Crown of Karsus to a devil. Raphael is smart, but perhaps he can be outsmarted.

Act One[edit | edit source]

Ravaged Beach[edit | edit source]

Explore the Ruins
Explore the Ruins
We met some bandits near some ruins. They've been trying to break into a crypt - with no success. Whatever they're after is probably still inside.
Free Lae'zel
Free Lae'zel
We found Lae'zel, the githyanki from the nautiloid, trapped in a hanging cage. Two tieflings are deciding what to do with her.

Druid Grove[edit | edit source]

Save the Refugees
Save the Refugees
Kagha, the leader of the druids, ordered the tiefling to leave the grove. Zevlor fears they won't survive on the road and asked us to intervene.
Investigate Kagha
Investigate Kagha
The Rite of Thorns is dangerous magic. Why is Kagha so determined to do this? We should investigate.
Kill Kagha
Kill Kagha
The tieflings and druids are at an impasse. Killing Kagha might tip the balance.
Defeat the Goblins
Defeat the Goblins
If the tieflings are to make their way to Baldur's Gate, we will need to deal with the goblins. Zevlor thinks someone must be organising them. We should investigate their camp.
Raid the Grove
Raid the Grove
Minthara is preparing to attack the grove and told us to wait for next light. We should get some rest.
Save the First Druid
Save the First Druid
First Druid Halsin might be the only one capable of stopping Kagha from finishing the ritual. He was last seen on an expedition into goblin territory.
Save the Goblin Sazza
Save the Goblin Sazza
The goblin Sazza is a prisoner in the grove. She's promise us an introduction to her tribe and their powerful healer - if we break her out.
Find Your Belongings
Find Your Belongings
We've been robbed - by children no less. They distracted us by posing as merchants. We should have a word with them.
Return the Locket
Return the Locket
We met an adventurer called Barth who accused a tiefling child of stealing his locket. We suspected the child but couldn't get the locket back.
Investigate the Beach
Investigate the Beach
We heard strange music on the beach. Where is it coming from?
Save Arabella
Save Arabella
We learned that a child named Arabella is being held by the druids on charges of theft. We should check on her.
Steal the Sacred Idol
Steal the Sacred Idol
Mol asked us to steal some kind of idol from the druids.
Find Doni
Find Doni
As the tieflings prepare for the siege, Rikka asked us to find Doni and bring him to safety.
Get Help from Healer Nettie
Get Help from Healer Nettie
Aradin told us that the druid Halsin has an apprentice. If we can find her, she might be able to help us with the parasite.

Blighted Village[edit | edit source]

Rescue the Gnome
Rescue the Gnome
We spotted a deep gnome tied to the blades of a windmill. He's being tormented by a group of goblins.
Search the Cellar
Search the Cellar Ico knownSpells lvl 01.png,Ico knownSpells lvl 02.png,Ico knownSpells lvl 03.png
We found a journal that mentioned a cellar - along with some powerful items. This sounds promising and, more importantly, valuable.
Subquests: Unlock the Ancient Tome
Destroy the Ancient Tome
Unlock the Ancient Tome
Unlock the Ancient Tome Ico knownSpells lvl 01.png,Ico knownSpells lvl 02.png,Ico knownSpells lvl 03.png
This book is locked tight, and the mechanism isn't shaped for a key. Maybe some kind of stone would work?
Destroy the Ancient Tome
Destroy the Ancient Tome Ico knownSpells lvl 01.png,Ico knownSpells lvl 02.png,Ico knownSpells lvl 03.png
Evil is inscribed on every page of this book. But all evil has a weakness - there must be a way to destroy it.
Finish the Masterwork Weapon
Finish the Masterwork Weapon
We found blueprints for masterwork weapons. All we need to forge one is some bark from a Sussur Tree.

Sunlit Wetlands[edit | edit source]

Save Mayrina
Save Mayrina
Two brothers said that their sister Mayrina is being held against her will at Ethel's house - something the old woman denied.
Get Help from Auntie Ethel
Get Help from Auntie Ethel
We met an eccentric old lady in the Emerald Grove. She's confident she can remove our parasites and invited us to her teahouse.

The Risen Road[edit | edit source]

Hunt the Devil
Hunt the Devil
We met a group of paladins of Tyr who are hunting a devil. Anders asked for our help - we agreed to search for the devil.
Rescue the Grand Duke
Rescue the Grand Duke Ico knownSpells lvl 01.png,Ico knownSpells lvl 02.png,Ico knownSpells lvl 03.png
We approached a burning inn called Waukeen's Rest. Flaming Fists are trying to break down the door - a Grand Duke of Baldur's Gate is trapped inside.
Rescue the Trapped Man
Rescue the Trapped Man
We found a man trapped under a beam in Waukeen's Rest.
Find the Missing Shipment
Find the Missing Shipment
Zarys, leader of the local Zhentarim, said her agents went missing while transporting a shipment. She'll pay a hefty sum if we return it unopened.
Free the Artist
Free the Artist Ico knownSpells lvl 01.png,Ico knownSpells lvl 03.png
We met Oskar, an artist captured by the Zhentarim. He begged us to help him escape, promising that his patron will reward us handsomely.

Goblin Camp/Shattered Sanctum[edit | edit source]

Rescue Volo
Rescue Volo
We found Volo performing for the goblins under significant duress. He was led into the camp's interior by a guard - he clearly needs help.
Ask the Goblin Priestess for Help
Ask the Goblin Priestess for Help
We learned that a goblin tribe is led by a priestess with powerful magic. Dealing with goblins is risky, but this might be one way to cure ourselves.
Rescue the Druid Halsin
Rescue the Druid Halsin
Halsin was actively researching the parasite - he might be one of the few people who understand our condition.

Underdark[edit | edit source]

Travel through the Underdark
Travel through the Underdark
We learned that the best way to get to Moonrise Towers is through the Underdark. Tunnels beneath the temple of Selûne will lead us there.
Help Omeluum Investigate the Parasite
Help Omeluum Investigate the Parasite
We mentioned the parasite to Blurg, a hobgoblin. His colleague, a mind flayer named Omeluum, offered to examine it. Perhaps it can cure us?
Cure the Poisoned Gnome
Cure the Poisoned Gnome
We met Thulla, a deep gnome who was poisoned. The Underdark might hold a cure, but we have to be quick, she won't survive for long.
Find the Missing Boots
Find the Missing Boots
We offered to help a duergar to track down a runaway slave. The slave escaped with a pair of boots belonging to the duergar's sergeant.
Find the Mushroom Picker
Find the Mushroom Picker
Derryth told us about her husband Baelen. He's lost somewhere in the Underdark.
Defeat the Duergar Intruders
Defeat the Duergar Intruders
We agreed to help the Sovereign remove the duergar who threatened the myconid colony.
Avenge Glut's Circle
Avenge Glut's Circle
A myconid named Glut heard the Sovereign ask us to kill the duergar. It wants to join us.
Deliver Nere's Head
Deliver Nere's Head
Sovereign Spaw wants the head of the drow Nere.

Grymforge[edit | edit source]

Free True Soul Nere
Free True Soul Nere
Sergeant Thrinn said the True-Soul leading them is trapped behind the cave-in. She wants us to clear it.
Find Explosives
Find Explosives
Brithvar mentioned that a deep gnome fled with some smokepowder. Her crew should know more.
Blind the Absolute
Blind the Absolute
We agreed to help Brithvar and his group double-cross Nere. First, we need to take out the scrying eye - discreetly.
Save the Grymforge Gnomes
Save the Grymforge Gnomes
Thulla, a gnome of the Ironhand clan, asked us to help her kin. Duergar are holding them captive.
The Adamantine Forge (Quest)
The Adamantine Forge (Quest)
We learned than an adamantine forge is hidden deep within the Underdark.
Get Past the Rubble
Get Past the Rubble
We found a passage buried in rubble that leads to the Adamantine Forge. We should clear it.
Help the Cursed Monk
Help the Cursed Monk Ico knownSpells lvl 01.png,Ico knownSpells lvl 03.png
We read the journal of a Dark Justiciar. He mentioned an amulet of great power that also made the wearer laugh. It was cast into the lava.

Mountain Pass[edit | edit source]

Travel through the Mountain Pass
Travel through the Mountain Pass
We decided to take the mountain pass. This road should lead us to Moonrise Towers.
Find the Githyanki Crèche
Find the Githyanki Crèche
Lae'zel told us that the githyanki should be able to cure us, if we can find one of their crèches.
Find the Blood of Lathander
Find the Blood of Lathander
We learned that a powerful holy relic, the Blood of Lathander, could be somewhere nearby. We should keep an eye out for it as we explore the monastery.
Steal a Githyanki Egg
Steal a Githyanki Egg
Lady Esther has asked that we steal an egg from the githyanki. The Society of Brilliance want to incubate it, raise it, and soothe its so-called violent nature.

Act Two[edit | edit source]

Shadow-Cursed Lands[edit | edit source]

Punish the Wicked
Punish the Wicked
He Who Was wants to bring justice to the victims of a murderer - to do so, he needs a ledger belonging to the killer. It is hidden in The Waning Moon.
Investigate the Selûnite Resistance
Investigate the Selûnite Resistance
We found the old notes of a Sharran inquisitor. She had been investigating rumours of clandestine Selûne-worship in the region, and had been following a lead to an abandoned potter's workshop. Perhaps we should look for it.
Find Arabella's Parents
Find Arabella's Parents
We met Arabella, a tiefling child from the grove, in the shadow-cursed lands. She was looking for her parents. We offered to search for them, and invited her to our camp.
Find Rolan in the Shadows
Find Rolan in the Shadows
Rolan has disappeared into the darkness. He left a message for his siblings to wait for him at Last Light. He's out in the shadow curse alone. We should look for him.
Wake Art Cullagh
Wake Art Cullagh
We met Art Cullagh, a mysterious man lying unconscious in Last Light Inn. He's being cared for by a Flaming Fist. He may have knowledge about the shadow curse. We should see if we can wake him somehow.
Lift the Shadow Curse
Lift the Shadow Curse
According to Halsin, if we want to lift the shadow curse, we must find Thaniel - the spirit of the land.
Kill Raphael's Old Enemy
Kill Raphael's Old Enemy
Raphael told us of a nemesis of his who lurks in the depths beneath the mausoleum. Evidently we should try to deal with this old enemy.
Break Yurgir's Contract
Break Yurgir's Contract
The orthon is bound by Raphael's contract and seeks a way to free himself from it.

Moonrise Towers[edit | edit source]

Decide Minthara's Fate
Decide Minthara's Fate
Nightwarden Minthara has been condemned to death. We ought to visit her while we can.
Rescue the Tieflings
Rescue the Tieflings
We learned from Alfira that some of the tieflings were taken to Moonrise Towers. She's asked us to save them.
Rescue Wulbren
Rescue Wulbren
We freed the deep gnomes in Grymforge, but more of their kin were taken to Moonrise Towers - including their leader Wulbren. We need to find and rescue them.
Find Zevlor
Find Zevlor
Zevlor was captured by the cult of the Absolute. His fellow tieflings claim he froze and tried to surrender. We should look for him.
Find Mol
Find Mol
We found out that Mol, the leader of the young tiefling pickpockets, has vanished. We should help them find her.
Infiltrate Moonrise Towers
Infiltrate Moonrise Towers
The dream visitor told us to go to Moonrise Towers and infiltrate the cult of the Absolute. The cult's secrets may teach us how to free ourselves of these parasites.
Seek Protection from the Shadow Curse
Seek Protection from the Shadow Curse
A deadly curse plagues this land. One wrong step could kill us. The shadow curse is even stronger in certain areas. We need to find a way to fend it off.
Follow the Convoy
Follow the Convoy
We met a group of cultists preparing to travel to Moonrise Towers. They are waiting for a guide who must be summoned using an instrument the drow Minthara possessed.
Capture Isobel the Selûnite Cleric
Capture Isobel the Selûnite Cleric
Z'rell, Ketheric's enforcer, told us to kidnap Isobel from Last Light and bring her to Moonrise Towers. If we do this, Last Light will no longer be protected from the shadow curse.
Resolve the Abduction
Resolve the Abduction
Marcus, a True Soul who has infiltrated Last Light, told us that his powerful master demands that the cleric Isobel be taken to Moonrise Towers alive. If we do this, Last Light will no longer be protected from the shadow curse.
Find Ketheric Thorm's Relic
Find Ketheric Thorm's Relic
Minthara told us that the necromancer Balthazar might know more about Ketheric's invulnerability. She suspects the answers we seek lie in Balthazar's chambers on the upper floor.
Defeat Ketheric Thorm
Defeat Ketheric Thorm
We battled Ketheric Thorm. Before we could finish him, he fled somewhere below the tower. We need to follow him.

Act Three[edit | edit source]

Rivington[edit | edit source]

Deal with the Gnomes
Deal with the Gnomes
We agreed to help Manip Falcäo track down and kill the gnomes attacking their checkpoint. He promised to reward us if we bring him the head of their leader. We should find the gnomes' hideout.
Help the Devilish Ox
Help the Devilish Ox
We met an odd creature. It has the shape of an ox, but is clearly something else. We agreed to help it reach the city. It transformed into an apple so we could carry it.
Find a way into Wyrm's Rock fortress
Find a way into Wyrm's Rock fortress
Wyrm's Rock is closed due to the ordination of Gortash - who is about to become Archduke of Baldur's Gate. There must be someone, or something, in Wyrm's Crossing that could help us gain entry.
Find the Missing Letters
Find the Missing Letters
Carrier pigeons have gone missing. Postmaster Danzo asked us to retrieve the letters they carried. He said that if we find the letters, we shouldn't read them.
Find the 'Stern Librarian' Ffion
Find the 'Stern Librarian' Ffion
We spoke to Mamzell Amira, the proprietor of Sharess' Caress. She asked us to find Ffion, a worker of hers who has gone missing. She told us to start in Ffion's pleasure room called 'Elminster's Library', two flights up.
Feed the Mind Flayer
Feed the Mind Flayer
A ravenous mind flayer asked us to bring it a humanoid to feast on.
Free Counselor Florrick
Free Counselor Florrick
We learned of Counsellor Florrick's impending execution, but not her exact location. If we want her help, we should find where she's being kept.
Investigate the Suspicious Toys
Investigate the Suspicious Toys
We found a blackmail letter in a toymaker's cellar - something dangerous has been placed inside toys donated to the refugees. We should find them, and quickly.
Solve the Open Hand Temple Murders
Solve the Open Hand Temple Murders
We've been asked to look into the deaths of Father Lorgan and Brilgor at the Open Hand Temple. Sister Yannis, the temple's rector, believes Brilgor's been blamed for the crime too hastily by Investigator Valeria.

Circus of the Last Days[edit | edit source]

Find Dribbles the Clown
Find Dribbles the Clown
Dribbles the Clown, star of the circus, is missing. Ringmaster Lucretious asked us to find him. He's likely dead, but that doesn't seem to bother her.

Baldur's Gate[edit | edit source]

Aid the Underduke
Aid the Underduke
Nine-Fingers, leader of the city's criminal Guild, is having her territory threatened by a new player on the scene: the Stone Lord. We should head to the Guildhall to find out more.
Avenge the Drowned
Avenge the Drowned
Flood Tide Allandra Grey bid us avenge Holli, a fallen Waveservant of Umberlee. She was killed by a noxious, polluting beast around Grey Harbour - we must find it and slay its master.
Avenge the Ironhands
Avenge the Ironhands
The Ironhand Gnomes are planning something big in Baldur's Gate. We should look for them once we arrive in the city.
Save the Gondians
Save the Gondians
We agreed to free the gondians' families, kept hostage by Gortash, in exchange for the Steel Watch's destruction. The hostages' location is kept secret, but Zanner thinks there may be clues in the Foundry's lower levels.
Find Mystic Carrion's Servant
Find Mystic Carrion's Servant
We met Mystic Carrion, who promised to reward us if we bring back the body of one of his zombie servants, Thrumbo.
Subquest: End Mystic Carrion's Immortality
End Mystic Carrion's Immortality
End Mystic Carrion's Immortality
We agreed to help Thrumbo permanently defeat Mystic Carrion. He told us to look for a chamber beneath Carrion's mansion.
Help the Hag Survivors
Help the Hag Survivors
We found a poster that mentions a meeting for people who have survived hags. It's being held at Barren's Coop.
Avenge the Hag Survivors
Avenge the Hag Survivors
We disposed of a hag spy named Jatlo. Cold comfort for the hag's victims, who believe her to be in the city, and who want her gone.
Investigate the House of Grief
Investigate the House of Grief
We found a very disoriented merchant called Arves loitering outside a building. We should find out what happened to him.
Subquest: Surrender Shadowheart to Viconia
Surrender Shadowheart to Viconia
Surrender Shadowheart to Viconia
Viconia asked that we surrender Shadowheart to her in exchange for her help defeating the Absolute.
Investigate Cazador's Palace
Investigate Cazador's Palace
Ulma told us that a vampire called Cazador has been killing their people and kidnapping their children. She asked us to save the children and slay the vampire.
Rescue the Grand Duke
Rescue the Grand Duke Ico knownSpells lvl 01.png,Ico knownSpells lvl 02.png,Ico knownSpells lvl 03.png
We finally found Grand Duke Ravengard - standing by Gortash's side as he crowned Gortash the new Archduke. He disappeared after the ceremony.
Retrieve Omeluum
Retrieve Omeluum
We spoke to a hobgoblin called Blurg in the Society of Brilliance Lodge. His illithid companion Omeluum is missing - we agreed to look for it.
Return Rakath's Gold
Return Rakath's Gold
We witnessed a heist in the Counting House. Head Banker Rakath asked us to recover the stolen gold - we need to look for clues.
Roveer's Storehouse
Roveer's Storehouse
Chef Roveer wants us to kill the rats in his cellar. It's not clear why he can't just do this himself...
Save Vanra
Save Vanra
Mayrina told us that a hag has kidnapped a child. The mother, Lora, can be found at Basilisk Gate. We should speak to her.
Stop the Presses
Stop the Presses
We met a journalist, Estra Stir, who told us we're set to star in the next edition of the Baldur's Mouth Gazette. We should find out why.
Visit the Emperor's Old Hideout
Visit the Emperor's Old Hideout
The Emperor asked us to check its old hideout in the Elfsong Tavern - some of its old items may be of use to us.

House of Hope[edit | edit source]

Acquire the Gauntlets for Helsik
Acquire the Gauntlets for Helsik
Helsik the diabolist said she will help us reach the House of Hope if we steal a powerful artefact for her while we're there: Gauntlets of Hill Giant Strength.
Save Hope
Save Hope
We met a strange spirit imprisoned in Raphael's home - named Hope, oddly enough. She mentioned an important hammer before disappearing abruptly.

Finale[edit | edit source]

Get Orin's Netherstone
Get Orin's Netherstone
Orin, the Lash of Bhaal, is hiding somewhere in Baldur's Gate with a Netherstone. We must find her and take it.
Subquests: Rescue Orin's Victim
Investigate the Murders
Impress the Murder Tribunal
Rescue Orin's Victim
Rescue Orin's Victim
Orin abducted one of our friends. She told us that she'll release them if we kill Gortash.
Investigate the Murders
Investigate the Murders
Duke Stelmane was ritualistically killed at the Elfsong Tavern shortly before our arrival into the city. We should investigate - it may help us find the Lord of Murder's Chosen.
Impress the Murder Tribunal
Impress the Murder Tribunal
An unnerving stranger gave us a list of people and asked us to kill from it. If we do so, and bring a severed hand as proof, we can stand before the Murder Tribunal and enter the Temple of Bhaal.
Get Gortash's Netherstone
Get Gortash's Netherstone
We discovered that Gortash is in Wyrm's Rock Fortress, where he will be sworn in as Archduke of Baldur's Gate. We need to make our way there.
Subquests: Consider Gortash's Bargain
Disable the Steel Watch
Consider Gortash's Bargain
Consider Gortash's Bargain
Gortash proposed a pact of allegiance with us. If we kill Orin and take her Netherstone, he will let us rule the city alongside him with the elder brain at our command.
Disable the Steel Watch
Disable the Steel Watch
Gortash is protected by the Steel Watchers. We need to figure out how to disable the Steel Watch.
Confront the Elder Brain
Confront the Elder Brain
We can thwart the Chosen of the Dead Three by taking control of the elder brain - but will we use that control to liberate or to conquer? Whatever the answer, it lies in Baldur's Gate.
Destroy the Elder Brain
Destroy the Elder Brain
The Netherbrain is too powerful to let live. Destroying it may be the smartest thing to do.
Control the Elder Brain
Control the Elder Brain
Whoever has control over the Netherbrain will hold unspeakable power. We could dominate it and have a thousand kingdoms at our command.