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Smokepowder Bomb: Difference between revisions

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(Hi, hi. I've tried to add an explanatory example of what a multiple ignition of a smokepowder bomb appears, for I've add some problems understanding and replicating it, and thought it could be a nice help.)
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| single use = yes
| single use = yes
| notes = * A smokepowder bomb detonates and deals its damage when the bomb itself takes damage. Normally this occurs when the thrown bomb hits something (as throw attacks damage the thrown object). However, as of Patch 6, the bomb will be triggered multiple times if it takes damage from multiple sources at the same time. This can be achieved by stacking multiple damage rider effects that apply to throw attacks, such as [[Lightning Charges (Condition)|lightning charges]] or [[Hunter's Mark]]. Each such effect will effectively cause the bomb to explode an additional time simultaneously.
| notes = * A smokepowder bomb detonates and deals its damage when the bomb itself takes damage. Normally this occurs when the thrown bomb hits something (as throw attacks damage the thrown object). However, as of Patch 6, the bomb will be triggered multiple times if it takes damage from multiple sources at the same time. This can be achieved by stacking multiple damage rider effects that apply to throw attacks, such as [[Lightning Charges (Condition)|lightning charges]] or [[Hunter's Mark]]. Each such effect will effectively cause the bomb to explode an additional time simultaneously.
A log example of a multiple triggered smokepowder bomb would be:
*Char used Throw on Cave-In.
*Smokepowder Bomb was hit for 8 Bludgeoning damage.
*Smokepowder Bomb was hit for 1 Lightning damage.
*Char destroyed Smokepowder Bomb.
*Smokepowder Bomb received 2 Bludgeoning damage from falling.
*Smokepowder Bomb received 1 Lightning damage from falling.
*Char blasted Cave-In for 32 Force damage.
*Char blasted Cave-In for 0 Lightning damage.
*Char blasted Cave-In for 37 Force damage.
*Char blasted Cave-In for 0 Lightning damage.
Smokepowder bomb blasted twice: first time provoking 32 Force damage, second time provoking 37 damage.
| rarity = common
| rarity = common
| weight kg = 0.3
| weight kg = 0.3

Revision as of 11:13, 18 July 2024

Smokepowder Bomb image

Smokepowder Bomb is a Consumable(Grenade) item that can be thrown using the Throw action.

Description Icon.png

This explosive gnomish invention is packed tight with smokepowder.

Properties

  • Grenades
  • Single Use
  • Rarity: Common
  •  Weight: 0.3 kg / 0.6 lb
  • Price: 16 gp
  • UID GRN_Bomb_A
    UUID 278271f9-3fbc-4cf7-a5dc-b36527f521b2

Effect

Action

  • Throw a bomb that explodes on impact and deals 3d4+9Damage TypesForce damage

Where to find

  • Purchased from various vendors. Cyrel and Roah Moonglow tend to be the earliest-encountered vendors who sometimes carry a few.
  • One can be found on the window ledge of the prison cell in the Worg Pens of the Goblin area. Grabbable from inside the cell.
  • One can be found in a trapped and locked Wooden Chest in the cave north of The Risen Road.
  • Some can be looted from Goblins if they are killed before they could throw it.
  • Can’t be crafted via Alchemy.

Notes

  • A smokepowder bomb detonates and deals its damage when the bomb itself takes damage. Normally this occurs when the thrown bomb hits something (as throw attacks damage the thrown object). However, as of Patch 6, the bomb will be triggered multiple times if it takes damage from multiple sources at the same time. This can be achieved by stacking multiple damage rider effects that apply to throw attacks, such as lightning charges or Hunter's Mark. Each such effect will effectively cause the bomb to explode an additional time simultaneously.

A log example of a multiple triggered smokepowder bomb would be:

  • Char used Throw on Cave-In.
  • Smokepowder Bomb was hit for 8 Bludgeoning damage.
  • Smokepowder Bomb was hit for 1 Lightning damage.
  • Char destroyed Smokepowder Bomb.
  • Smokepowder Bomb received 2 Bludgeoning damage from falling.
  • Smokepowder Bomb received 1 Lightning damage from falling.
  • Char blasted Cave-In for 32 Force damage.
  • Char blasted Cave-In for 0 Lightning damage.
  • Char blasted Cave-In for 37 Force damage.
  • Char blasted Cave-In for 0 Lightning damage.

Smokepowder bomb blasted twice: first time provoking 32 Force damage, second time provoking 37 damage.