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Turn Undead: Difference between revisions
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(In game description says 4d6 radiant damage, not 2d6) |
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{{Condition|Turned|duration=3|save=WIS}} | {{Condition|Turned|duration=3|save=WIS}} | ||
== At Higher Levels == | == At Higher Levels == | ||
* At level 5, [[Cleric]]s gain {{IconLink|Turn Undead Icon.png|Destroy Undead|size=25}}, which causes Turn Undead to deal {{ | * At level 5, [[Cleric]]s gain {{IconLink|Turn Undead Icon.png|Destroy Undead|size=25}}, which causes Turn Undead to deal {{DamageInfo|4d6|Radiant}} damage to successfully {{IconLink|Turned Condition Icon.webp|Turned (Condition)|Turned|size=20}} creatures. | ||
== Progression == | == Progression == | ||
* Learns at level 1: {{Class|Cleric}} | * Learns at level 1: {{Class|Cleric}} |
Revision as of 06:32, 31 July 2023
As an action, present your holy symbol and cause undead creatures to flee.
Description
Present your holy symbol and pray. Each undead that can see or hear you is forced to spend its turns fleeing from you, until it takes damage.
Properties
Action + Channel Divinity Charge
- Range: Self
- AoE: 9 m / 30 ft (Radius)
Duration: 3 turns
- A turned creature must spend its turns trying to move as far away from the creature who turned it as possible.
- It can't willingly move to a space within
9m / 30ft
of that creature. - It also can't take Reactions.
- For its Actions, it can use only the Dash action or try to escape from an effect that prevents it from moving.
- The condition ends upon taking damage.
At Higher Levels
- At level 5, Clerics gain , which causes Turn Undead to deal 4d6 (4~24) Radiantdamage to successfully creatures.
Progression
- Learns at level 1: