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Psychic set: Difference between revisions

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{{SAI|Menacing Attack (Melee)|Menacing Attack|w=40}}: This ability does not consume [[Battle_Master#Level_3|Superiority Dice]]. ({{recharge|per round}})
{{SAI|Menacing Attack (Melee)|Menacing Attack|w=40}}: This ability does not consume [[Battle_Master#Level_3|Superiority Dice]]. ({{recharge|per round}})
|}
|}
{{OtherEquipmentTableHeader}}
{{#cargo_query: tables = equipment
| fields = _pageName=page, name, uid, icon, rarity, weight_kg, weight_lb, price, passives, special
| order by = rarity_order, name
| where = (damage type = "Psychic") AND legacy IS NULL
| default = {{OtherEquipmentTableEmpty}}
| format = template
| template = OtherEquipmentTableRow
| named args = yes
}}
{{OtherEquipmentTableFooter}}


[[Category:Equipment sets]]
[[Category:Equipment sets]]

Revision as of 15:43, 12 October 2024

The Psychic set is a set of equipment that deals or synergizes with Damage TypesPsychic damage and inflicts Mental Fatigue Mental Fatigue.

Psychic Set
Name Type Effect
Bonespike Helmet Headwear (Non-Armour)
Fury In The Marrow
When you Rage Rage, hostile creatures in a 3 m / 10 ft radius must succeed a Wisdom saving throw or take 2d4Damage TypesPsychic damage. The targets receive half damage on a save.

Intimidation Intimidation +2

Menacing Attack Menacing Attack: This ability does not consume Superiority Dice. ( Recharge: per round)