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Dawnburst Strike: Difference between revisions
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| condition = Blinded | | condition = Blinded | ||
| condition save = CON | | condition save = CON | ||
| condition dc = | | condition dc = weapon action | ||
| condition duration = 3 | | condition duration = 3 | ||
| notes = * The description in-game notes an incorrect DC 13 Constitution save. It requires a [[Dice_rolls#Save_DCs|Weapon Action save]] with | | notes = * The description in-game notes an incorrect DC 13 Constitution save. It requires a [[Dice_rolls#Save_DCs|Weapon Action save]] with a +2 DC bonus. | ||
| aoe m=3|aoe ft=10|aoe=Radius | | aoe m=3|aoe ft=10|aoe=Radius | ||
}} | }} | ||
[[Category:Sources of Radiant damage]] | [[Category:Sources of Radiant damage]] |
Revision as of 02:34, 23 October 2024
Dawnburst Strike is a weapon action granted by The Sacred Star.
Description
Deal additional Radiant damage equal to your proficiency bonus. On a hit, light erupts around you in a 3 m / 10 ft area. Enemies in the light must succeed a DC 13 Constitution saving throw or be .
Properties
- Cost
- Action
- Damage
- Normal weapon damage
- +
- Details
- Attack roll
- CON Save
- Range: Normal weapon range
- AoE: 3 m / 10 ft (Radius)
- Recharge: Short rest
Condition: Blinded
Duration: 3 turns
Weapon action DC Constitution saving throw
- Ranged attacks and spells have a range of 3 m / 10 ft and Attack Rolls suffer Disadvantage.
- Attack Rolls against Blinded creatures have Advantage.
How to learn
Granted by the weapons:
- The Sacred Star
- Tough Sunrises (inaccessible)
Notes
- The description in-game notes an incorrect DC 13 Constitution save. It requires a Weapon Action save with a +2 DC bonus.