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Command: Flee: Difference between revisions
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| school = Enchantment | | school = Enchantment | ||
| classes = Cleric, Paladin, The Fiend | | classes = Cleric, Paladin, The Fiend | ||
| learns at level 1 = Cleric, Fiend | | class learns at level 1 = Cleric, Fiend | ||
| learns at level 2 = Paladin | | class learns at level 2 = Paladin | ||
| summary = This spell allows spellcasters to order their target to temporarily flee and do nothing else. | | summary = This spell allows spellcasters to order their target to temporarily flee and do nothing else. | ||
| description = Command a creature to flee from you on its turn and do nothing else. | | description = Command a creature to flee from you on its turn and do nothing else. |
Revision as of 04:03, 5 August 2023
Command (Flee) is a level 1 enchantment spell. This spell allows spellcasters to order their target to temporarily flee and do nothing else.
Description
Command a creature to flee from you on its turn and do nothing else.
Properties
- Details
- Range: 18 m / 60 ft
At higher levels
Casting this spell at a higher level grants no additional benefit.
Condition: Command: Flee
Duration: 1 turn
- Has to move as far away from the spellcaster by the fastest available means.
- Cannot take Actions, Bonus Actions, or Reactions.