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Bonespike Helmet: Difference between revisions
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(Added the note that Menacing attack causes errors to some combat log notes) |
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| where to find y = 939 | | where to find y = 939 | ||
| bugs = *As of Hotfix 17, due to a bug, the psychic damage from Fury in the Marrow is totally nullfied on a successful Wisdom save instead of halved. | | bugs = *As of Hotfix 17, due to a bug, the psychic damage from Fury in the Marrow is totally nullfied on a successful Wisdom save instead of halved. | ||
| notes = * The bonus damage applied to Menacing Attack isn't equal to a Superiority Dice, as would be the case for a regular Menacing Attack, but is equal to your [[Proficiency bonus]]. | | notes = | ||
* The bonus damage applied to Menacing Attack isn't equal to a Superiority Dice, as would be the case for a regular Menacing Attack, but is equal to your [[Proficiency bonus]]. | |||
* The DC of Menacing Attack is determined by the same methods as other [[Manoeuvres]], namely adding your Strength or Dexterity bonus to 12. | * The DC of Menacing Attack is determined by the same methods as other [[Manoeuvres]], namely adding your Strength or Dexterity bonus to 12. | ||
* Menacing Attack changes the names of some weapon features, such as [[Absolute Night]], in the combat log to Menacing Attack while others, such as, [[Fly Trap]], are displayed correctly. | |||
}} | }} | ||
[[Category:Sources of Psychic damage]] | [[Category:Sources of Psychic damage]] |
Revision as of 02:34, 1 December 2024
Bonespike Helmet is a very rare Helmet that when the wearer Rages, all hostile creatures within a 3m radius must roll a wisdom saving throw, if they do not succeed this roll then they take 2d4 Psychic damage. They receive half damage upon a successful roll.
The tibia of a storm giant was ground and chiselled and reworked till it became this helm. The wearer can actually smell summer tempest clouds like maroon-dark dread while wearing the helm.
Properties
- Rarity: Very Rare
- Weight: 0.5 kg / 1 lb
- Price: 450 gp
-
UID
MAG_Barbarian_BoneSpike_HelmetUUID
72152951-3670-4004-b275-6b722c498bbc
Special
The wearer of this item gains:
- +2
- Usable once per turn. This ability does not consume Superiority Dice.
- Fury In The Marrow
- When you Wisdom saving throw or take 2d4Psychic damage. The targets receive half damage on a save. , hostile creatures in a 3 m / 10 ft radius must succeed a
Where to find
- Lower City Sewers X: -157 Y: 939: Bought or sold by Voiceless Penitent Bareki
Notes
- The bonus damage applied to Menacing Attack isn't equal to a Superiority Dice, as would be the case for a regular Menacing Attack, but is equal to your Proficiency bonus.
- The DC of Menacing Attack is determined by the same methods as other Manoeuvres, namely adding your Strength or Dexterity bonus to 12.
- Menacing Attack changes the names of some weapon features, such as Absolute Night, in the combat log to Menacing Attack while others, such as, Fly Trap, are displayed correctly.
Bugs
- As of Hotfix 17, due to a bug, the psychic damage from Fury in the Marrow is totally nullfied on a successful Wisdom save instead of halved.