Ad placeholder
Manoeuvres
Jump to navigation
Jump to search
Manoeuvres are a set of passive features available to Battle Master Fighter at Level 3 or those who have taken the Martial Adept feat. They are powerful attacks that use Superiority Die, a resource that recovers on a Short Rest or Long Rest.
Except for Riposte and Sweeping Attack, manoeuvres that require an attack roll only consume a Superiority Die if the attack hits.
Save DC[edit section | visual editor]
- If the manoeuvre requires a save DC, that DC is 8 + your Proficiency Modifier + your Strength or Dexterity modifier, whichever is higher.
List of manoeuvres[edit section | visual editor]
| Manoeuvres | Description | Grants | Save |
|---|---|---|---|
| Expend one attack from your attack action and a bonus action to direct an ally to strike a foe. The ally uses their reaction to make a weapon attack on their turn. | |||
| Spend a superiority die to make an attack that deals an additional 1d8 damage and possibly forces the target to drop the weapons they are holding. |
|
STR Save | |
| Distract your target, giving your allies Advantage on their next Attack Roll against the target. |
|
||
| You can evade attacks by imposing Disadvantage on melee attacks against you for a round. | |||
| Use both your action and bonus action on a turn to attack a target with Advantage and deal an additional 1d8 damage. | |||
| Deal an additional 1d8 and attempt to goad the target attacking you. Target receives Disadvantage on attacking any other creature. |
|
WIS Save | |
| Spend a superiority die to make an attack that deals an additional 1d8 damage. On a hit, select which friendly creature will gain half its movement speed. It will not provoke attacks of opportunity. |
|
||
| Spend a superiority die to make an attack that deals an additional 1d8 damage and possibly Frightens the target. |
|
WIS Save | |
| Spend a Superiority Die and add its result to an Attack Roll. | |||
| Spend a superiority die to make an attack that deals an additional 1d8 damage and possibly pushes the target back 4.5 m (15 ft). |
|
STR Save | |
| Expend a superiority die to grant an ally 8 temporary hit points, bolstering their resolve. | |||
| When a hostile creature misses you with a melee attack, expend a superiority die to retaliate with a powerful attack that deals an additional 1d8 damage. | |||
| Sweeping Attack Unknown passive | Swing your weapon in a rapid, sweeping arc to attack multiple enemies at once. Roll your superiority die for damage. | ||
| Trip Attack Unknown passive | Spend a superiority die to make an attack that deals an additional 1d8 damage and possibly knocks the target Prone. The target must be Large or smaller. |
|
STR Save |
Other sources of manoeuvres[edit section | visual editor]
Some items have Manoeuvres as special weapon actions. These do not cost Superiority Dice.
- -
- , -
- -











































































