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Serpent Fang Toxin: Difference between revisions

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(Changed the price to 40)
(Added the note that there is a mistake in the in-game tooltip)
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| condition duration = 10
| condition duration = 10
| where to find = * Can be crafted via [[Alchemy]] by combining {{SmItemIcon|Suspension of Snake Venom}} (procured from {{SmItemIcon|Venomous Fang}}) and any [[Alchemy#Extractions|Vitriol]].
| where to find = * Can be crafted via [[Alchemy]] by combining {{SmItemIcon|Suspension of Snake Venom}} (procured from {{SmItemIcon|Venomous Fang}}) and any [[Alchemy#Extractions|Vitriol]].
| notes =
* The damage only applies at the end of target's next turn. The in-game tooltip claims that "On a successful Constitution saving throw, target still takes half damage", but that doesn't seem to be true. On a successful throw, they don't receive the damage-applying condition at all.
}}
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Revision as of 22:15, 11 December 2024

Serpent Fang Toxin image

Serpent Fang Toxin is a Consumable(Coating). It can be applied to a weapon to give it special properties for ten turns or thrown as a Grenade to inflict its effects in an area.

Description Icon.png

From political assassinations to marital dysfunction, poison's got you covered.

Properties

  • Coatings
  • Single Use
  • Rarity: Uncommon
  •  Weight: 0.2 kg / 0.4 lb
  • Price: 40 gp
  • UID CONS_Poison_Serpent_Venom
    UUID b0385b93-f525-4740-8126-471a76fa31a2

Effect

Bonus action

  • Coat your active weapon with Serpent Venom Toxin.

Action

  • Throw Throw the toxin.
    •  Range: 18 m / 60 ft
    • Aoe Icon.pngCreates area: Serpent Venom

Condition: Coated in Serpent Venom Toxin

Coated in Serpent Venom Toxin Coated in Serpent Venom Toxin

Duration: 10 turns

Area: Serpent Venom

Serpent Venom Serpent Venom

AoE: 1 m / 3 ft (Radius)

Deals poison damage.

Type: Surface

Condition: Serpent Fang Toxin

Serpent Fang Toxin Serpent Fang Toxin

DC 13  Constitution saving throw

  • Affected entity takes 1d6Damage TypesPoison damage at the end of its next turn.

Where to find

Notes

  • The damage only applies at the end of target's next turn. The in-game tooltip claims that "On a successful Constitution saving throw, target still takes half damage", but that doesn't seem to be true. On a successful throw, they don't receive the damage-applying condition at all.

Gallery