Underground Passage: Difference between revisions

From Baldur's Gate 3 Wiki
Jump to navigation Jump to search
m (Added category for Locations in Druid Grove)
(Adjusted layout, added story interactions w/ spoiler)
Line 1: Line 1:
[[File:Underground Passage.jpg|thumb|The Underground Passage.]]
[[File:Underground Passage.jpg|thumb|The Underground Passage.]]
The '''Underground Passage''' is a [[Location]] within the [[Wilderness]] in [[Chapter One]] of [[Baldur's Gate 3]].
The '''Underground Passage''' is a [[Location]] within the [[Wilderness]] in [[Chapter One]] of [[Baldur's Gate 3]]. This secretive passageway contains hazards and loot alike.  
==Area Information==
The Underground Pass is a secret entrance into and out of the [[Druid Grove]]. It contains several [[Goblin]]s and a trapped and locked chest. There is also a statue trap that will fire at any creature that gets close until the nearby '''Rune of the Bear''' has been interacted with.


{{SpoilerWarning}}Magical statues ward some areas of this passage, firing a projectile attack on sight. Utilize the '''Runes''' corresponding to their animal shape to ensure they are turned off.


There are two entrances into the Underground Passage.
==Access==
* A stone door concealed with vegetation in the [[Forest]] {{Coords|172|423}}.
There are two entrances into the '''Underground Passage'''.
* A stone door in the '''Makeshift Prison''' of the [[Druid Grove]] {{Coords|204|604}}. It is on a small ledge that can be reached by heading just north past the cage with the [[Goblin]] [[Sazza]], and then jumping onto the small ledge to the east.
*A stone door concealed with vegetation in the [[Forest]] {{Coords|172|423}}.
*A stone door in the [[Makeshift Prison]] {{Coords|204|604}} of the [[Druid Grove]].
 
==Story Interactions==
{{SpoilerBox|
* The Underground Pass is a secret entrance into and out of the [[Druid Grove]], for players who wish to avoid the front gate.
* This area contains several [[Goblin]]s who have knocked out the druid [[Findal]]. Rescuing Findal will return him to the [[Emerald Grove]].}}
 
== Notable Characters ==
 
* [[Findal]]


==Related Quests==
==Related Quests==
*[[Save the Refugees]]
* [[Save the Refugees]]
**[[Raid the Grove]]  
**[[Raid the Grove]]
*[[Save the Goblin Sazza]]
*[[Save the Goblin Sazza]]
==Related Locations==
==Notable Loot ==
* [[Druid Grove]]
* [[Forest]]
==Notable Loot==
Notable items obtained in this location, whether looted, purchased, or obtained as a quest reward:
Notable items obtained in this location, whether looted, purchased, or obtained as a quest reward:
*{{SmallIcon|Natures Snare Icon.png}} [[Nature's Snare]]
*{{SmallIcon|Natures Snare Icon.png}} [[Nature's Snare]]  
*{{SmallIcon|Key of the Ancients Icon.png}} [[Key of the Ancients]]
*{{SmallIcon|Key of the Ancients Icon.png}} [[Key of the Ancients]]
==Notable NPCs==
*[[Findal]]
[[Category:Locations]]
[[Category:Locations]]
[[Category:Chapter One Locations]]
[[Category:Chapter One Locations]]
[[Category:Locations in Druid Grove]]
[[Category:Locations in Druid Grove]]

Revision as of 03:20, 14 August 2023

The Underground Passage.

The Underground Passage is a Location within the Wilderness in Chapter One of Baldur's Gate 3. This secretive passageway contains hazards and loot alike.

Magical statues ward some areas of this passage, firing a projectile attack on sight. Utilize the Runes corresponding to their animal shape to ensure they are turned off.

Access

There are two entrances into the Underground Passage.

Story Interactions

Concentration Icons.png Spoiler warning! This section reveals details about the story of Baldur's Gate 3.

  • The Underground Pass is a secret entrance into and out of the Druid Grove, for players who wish to avoid the front gate.
  • This area contains several Goblins who have knocked out the druid Findal. Rescuing Findal will return him to the Emerald Grove.

Notable Characters

Related Quests

Notable Loot

Notable items obtained in this location, whether looted, purchased, or obtained as a quest reward: