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Chromatic Orb: Cold: Difference between revisions
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{{ up to date | 2023-08-30 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. --> | |||
{{SpellPage | {{SpellPage | ||
| name = Chromatic Orb: Cold | | name = Chromatic Orb: Cold | ||
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| level = 1 | | level = 1 | ||
| school = Evocation | | school = Evocation | ||
| ritual = | |||
| classes = Sorcerer, Wizard | | classes = Sorcerer, Wizard | ||
| class learns at level 1 = Sorcerer, Wizard | | class learns at level 1 = Sorcerer, Wizard | ||
| class learns at level 6 = {{Class|College of Lore}} via [[Magical Secrets]] | | class learns at level 6 = {{Class|College of Lore}} via [[Magical Secrets]] | ||
| class learns at level 10 = {{Class|Bard}} via [[Magical Secrets]] | | class learns at level 10 = {{Class|Bard}} via [[Magical Secrets]] | ||
| summary = | | races = | ||
| description = Hurl a sphere of energy that deals {{DamageText|2d8|Cold}} damage and | | race learns at level 1 = | ||
| race learns at level 2 = | |||
| summary = This spell is a variant of Chromatic Orb. This variant allows spellcasters to hurl a globe of cold energy, dealing Cold damage and creating an Ice Surface. | |||
| description = Hurl a sphere of energy that deals {{DamageText|2d8|Cold}} damage and creates an [[Ice Surface]]. | |||
| action type = action | | action type = action | ||
| attack roll = | | attack roll = yes | ||
| damage = 2d8 | | damage = 2d8 | ||
| damage modifier = | | damage modifier = | ||
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| damage save = | | damage save = | ||
| damage save effect = | | damage save effect = | ||
| damage per = | |||
| extra damage = | |||
| extra damage modifier = | |||
| extra damage type = | |||
| extra damage save = | |||
| extra damage save effect = | |||
| extra damage per = | |||
| concentration = | | concentration = | ||
| range = ranged | | range = ranged | ||
| range m = | |||
| range ft = | |||
| aoe = | | aoe = | ||
| aoe m = | | aoe m = | ||
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| area duration = 7 | | area duration = 7 | ||
| area turn start damage = | | area turn start damage = | ||
| area turn start damage type = | | area turn start damage type = | ||
| area turn start damage save = | | area turn start damage save = | ||
| area turn start damage save effect = | | area turn start damage save effect = | ||
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| area turn end damage save = | | area turn end damage save = | ||
| area turn end damage save effect = | | area turn end damage save effect = | ||
| area condition = Prone | | area condition = Difficult Terrain | ||
| area condition | | area condition 2 = Prone | ||
| higher levels = * | | area condition 3 = | ||
| area condition 4 = | |||
| higher levels = * [[Spells#Upcasting|Upcast]]: Casting this spell at a higher level deals an extra {{DamageText|1d8|Cold}} damage for each [[Spells#Spell_Slot_Levels|Spell Slot Level]] above 1st. | |||
| variants = | |||
| notes = * Also granted to {{Class|Warlock}}s who choose the [[Eldritch Invocation]] '''Book of Ancient Secrets''' at level 7+. When gained in this way, the spell can be cast once per [[Long Rest]] and doesn't expend [[Spells#Spell Slots|Spell Slots]]. | |||
| video = | |||
}} | }} | ||
Revision as of 08:35, 30 August 2023
Chromatic Orb: Cold is a level 1 evocation spell. This spell is a variant of Chromatic Orb. This variant allows spellcasters to hurl a globe of cold energy, dealing Cold damage and creating an Ice Surface.
Description
Hurl a sphere of energy that deals 2d8Cold damage and creates an Ice Surface.
Properties
- Damage
- 2d8 (2~16) Cold
- Details
- Attack roll
- Range: 18 m / 60 ft
- Creates Area: Ice Surface
At higher levels
- Upcast: Casting this spell at a higher level deals an extra 1d8Cold damage for each Spell Slot Level above 1st.
Area: Ice Surface
How to learn
Notes
- Also granted to s who choose the Eldritch Invocation Book of Ancient Secrets at level 7+. When gained in this way, the spell can be cast once per Long Rest and doesn't expend Spell Slots.