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Chromatic Orb: Cold: Difference between revisions

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(Bards can learn via Magical Secrets)
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{{ up to date | 2023-08-30 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
{{SpellPage
{{SpellPage
| name = Chromatic Orb: Cold
| name = Chromatic Orb: Cold
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| level = 1
| level = 1
| school = Evocation
| school = Evocation
| ritual =
| classes = Sorcerer, Wizard
| classes = Sorcerer, Wizard
| class learns at level 1 = Sorcerer, Wizard
| class learns at level 1 = Sorcerer, Wizard
| class learns at level 6 = {{Class|College of Lore}} via [[Magical Secrets]]
| class learns at level 6 = {{Class|College of Lore}} via [[Magical Secrets]]
| class learns at level 10 = {{Class|Bard}} via [[Magical Secrets]]
| class learns at level 10 = {{Class|Bard}} via [[Magical Secrets]]
| summary = Chromatic Orb: Cold is a variant of the [[Chromatic Orb]] spell. This variant allows spellcasters to hurl a ball of cold energy, dealing cold damage and creating an ice surface.
| races =
| description = Hurl a sphere of energy that deals {{DamageText|2d8|Cold}} damage and create an [[Ice Surface]].
| race learns at level 1 =
| race learns at level 2 =
| summary = This spell is a variant of Chromatic Orb. This variant allows spellcasters to hurl a globe of cold energy, dealing Cold damage and creating an Ice Surface.  
| description = Hurl a sphere of energy that deals {{DamageText|2d8|Cold}} damage and creates an [[Ice Surface]].
| action type = action
| action type = action
| attack roll = Yes
| attack roll = yes
| damage = 2d8
| damage = 2d8
| damage modifier =
| damage modifier =
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| damage save =
| damage save =
| damage save effect =
| damage save effect =
| damage per =
| extra damage =
| extra damage modifier =
| extra damage type =
| extra damage save =
| extra damage save effect =
| extra damage per =
| concentration =
| concentration =
| range = ranged
| range = ranged
| range m =
| range ft =
| aoe =
| aoe =
| aoe m =
| aoe m =
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| area duration = 7
| area duration = 7
| area turn start damage =
| area turn start damage =
| area turn start damage type = Fire
| area turn start damage type =
| area turn start damage save =
| area turn start damage save =
| area turn start damage save effect =
| area turn start damage save effect =
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| area turn end damage save =
| area turn end damage save =
| area turn end damage save effect =
| area turn end damage save effect =
| area condition = Prone
| area condition = Difficult Terrain
| area condition 2 = Difficult Terrain
| area condition 2 = Prone
| higher levels = * When the spell is cast at 2nd Level or higher, the damage increases by {{DamageInfo|1d8|Cold}} for each spell slot level above 1st.  
| area condition 3 =
| area condition 4 =
| higher levels = * [[Spells#Upcasting|Upcast]]: Casting this spell at a higher level deals an extra {{DamageText|1d8|Cold}} damage for each [[Spells#Spell_Slot_Levels|Spell Slot Level]] above 1st.
| variants =
| notes = * Also granted to {{Class|Warlock}}s who choose the [[Eldritch Invocation]] '''Book of Ancient Secrets''' at level 7+. When gained in this way, the spell can be cast once per [[Long Rest]] and doesn't expend [[Spells#Spell Slots|Spell Slots]].
| video =
}}
}}
[[Category:Cold Damage]]

Revision as of 08:35, 30 August 2023

Template:Up to date

Chromatic Orb Cold Icon.png

Chromatic Orb: Cold is a level 1 evocation spell. This spell is a variant of Chromatic Orb. This variant allows spellcasters to hurl a globe of cold energy, dealing Cold damage and creating an Ice Surface.

Description

Hurl a sphere of energy that deals 2d8Damage TypesCold damage and creates an Ice Surface.

Properties

Damage
D8 Cold.png 2d8 (2~16) Damage TypesCold
Details
Attack roll
 Range: 18 m / 60 ft
Creates Area: Ice Surface

At higher levels

  • Upcast: Casting this spell at a higher level deals an extra 1d8Damage TypesCold damage for each Spell Slot Level above 1st.

Area: Ice Surface

How to learn

Classes:

Notes