Eldritch Invocation

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In your study of occult lore, you have unearthed eldritch invocations, fragments of forbidden knowledge that imbue you with an abiding magical ability.

Eldritch Invocations are a Warlock class feature first gained at Level 2. Invocations grant a variety of effects, ranging from powerful passive abilities to free uses of utility spells.

List of Eldritch Invocations[edit | edit source]

Invocation Level Description Grants
Agonizing Blast 2+ When you cast Eldritch Blast, add your Charisma Modifier to the damage it deals, unless it is negative.
  • Agonizing Blast Icon.png Add your Charisma modifier to the damage of each beam of Eldritch Blast (Passive Feature)
Armour of Shadows 2+ You can cast Mage Armour on yourself at will, without expending a Spell Slot. Mage Armour increases your Armour Class when you are not wearing armour.
Beast Speech 2+ You can cast Speak with Animals on yourself at will, without expending a Spell Slot.
Beguiling Influence 2+ You invoke your patron's bewitching charm. You gain Proficiency in the Deception and Persuasion.
Devil's Sight 2+ You can see normally in darkness, both magical and non-magical, to a distance of 24m / 80ft.
  • Devils Sight Icon.png Superior Darkvision, including magical darkness (Passive Feature)
Fiendish Vigour 2+ You can cast False Life on yourself at will as a 1st-level spell, without expending a Spell Slot. False Life grants you 7 Temporary Hit Points.
Mask of Many Faces 2+ You can cast Disguise Self on yourself at will, without expending a Spell Slot.
Repelling Blast 2+ When you hit a creature with Eldritch Blast, you can push the creature up to 4.5m / 15ft away from you.
  • Repelling Blast Icon.png Push target creature(s) up to 4.5m / 15ft away with Eldritch Blast (Passive Feature)
Thief of Five Fates 2+ Once per long rest, you can cast Bane using a Warlock Spell Slot. Bane targets up to 3 creatures (+1 creature per spell slot level above 1st). They receive a 1d4 penalty to Attack Rolls and Saving Throws.
One with Shadows 5+ When you are in an area of dim light or darkness, you can use your action to become invisible. Invisibility ends early if you move, attack, cast another spell, take an action, or take damage.
  • Cast One with Shadows at will to become invisible (in dim light or darkness)
Sign of Ill Omen 5+ You learn how to cast Bestow Curse.

Invocation Progression[edit | edit source]

Warlock Level Invocations Known
1 --
2 - 4 2
5 - 6 3
7 - 8 (Not in EA) 4
9 - 11 (Not in EA) 5
12 - 14 (Not in EA) 6