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Chromatic Orb: Cold
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Ice
For the monk version, see
Chromatic Orb: Cold is a level 1 evocation spell. This spell is a variant of . This variant allows spellcasters to hurl a globe of cold energy, dealing Cold damage and creating an Ice Surface.
Cold damage and creates an
Ice surface.
Description
Hurl a sphere of energy that deals 2d8![Damage Types](/w/images/thumb/0/05/Cold_Damage_Icon.png/25px-Cold_Damage_Icon.png)
![Ice Ice](/w/images/thumb/8/89/Ice_surface_Icon.webp/25px-Ice_surface_Icon.webp.png)
Properties
- Cost
Action +
Level 1 Spell Slot
Damage: 2~162d8Cold
- Details
Attack roll
Range: 18 m / 60 ft
Creates Area: Ice
UID
Projectile_ChromaticOrb_Cold
At higher levels
- Upcast: Casting this spell at a higher level deals an extra 1d8
Cold damage for each Spell Slot Level above 1st.
Area: Ice
![Ice Ice](/w/images/thumb/8/89/Ice_surface_Icon.webp/30px-Ice_surface_Icon.webp.png)
Duration: 2 turns
AoE: 2 m / 7 ft (Radius)
Difficult terrain - movement speed is halved and creatures may fall Prone.
Type: Surface
Condition: Prone
Spell save DC Dexterity saving throw
- Can't move or take
Actions,
Bonus actions, or
Reactions, and has
Disadvantage on
Strength and Dexterity saving throws.
- Attacks against a Prone creature have
Advantage if they're made within
3 m / 10 ft of the creature.
- A Prone creature must spend half its Movement Speed to stand up.
- A character with the Athlete feat spends only
1.5 m / 5 ft of Movement Speed to stand up.
- A character with the Athlete feat spends only
Condition: Difficult Terrain
- Movement Speed halved
How to learn
This spell is a variation of: