{{ up to date | 2023-08-30 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
{{SpellPage
{{SpellPage
| name = Sunbeam
| name = Sunbeam
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| level = 6
| level = 6
| school = Evocation
| school = Evocation
| ritual =
| classes = Druid, Sorcerer, Wizard
| classes = Druid, Sorcerer, Wizard
| class learns at level 11 = Druid
| class learns at level 11 = Druid, Sorcerer, Wizard
| races =
| class learns at level 2 =
| summary = Deals radiant damage to enemies in a line, blinds, and allows recasting without a Spell Slot.
| races =
| description = A beam of brilliant light sears and blinds all creatures in its path. Until the spell ends, you can recast Sunbeam without expending a [[Spells#Spell Slots|Spell Slot]].
| race learns at level 1 =
| race learns at level 2 =
| summary = This spell allows spellcasters to project a beam of light, Blinding and dealing Radiant damage to everything in its path. It can then be recast on subsequent turns without expending a Spell Slot.
| description = A beam of brilliant light sears and [[Blinded (Condition)|Blinds]] all creatures in its path.
{{Duration|10}}
For the duration of the spell, Sunbeam can be recast using an {{Action|action}}, but without expending a [[Spells#Spell Slots|Spell Slot]].
| action type = action
| action type = action
| attack roll =
| damage = 6d8
| damage = 6d8
| damage modifier =
| damage type = Radiant
| damage type = Radiant
| damage save = Constitution
| damage save = Constitution
| damage save effect = half
| damage save effect = half
| range =
| damage per =
| range m = 18
| extra damage =
| range ft = 54
| extra damage modifier =
| aoe = line
| extra damage type =
| extra damage save =
| extra damage save effect =
| extra damage per =
| concentration = yes
| range = self
| range m =
| range ft =
| aoe = Line
| aoe m = 18
| aoe m = 18
| aoe ft = 54
| aoe ft = 60
| condition = Blinded
| condition = Blinded
| condition duration = 10
| condition duration = 10
| condition save = Constitution
| condition save = Constitution
| notes = * Granted by {{SmallIcon|The Blood of Lathander Icon.png}} {{Legendary|The Blood of Lathander}}. {{Recharge|Long Rest}}
| area =
| area category =
| area shape =
| area range m =
| area range ft =
| area duration =
| area turn start damage =
| area turn start damage type =
| area turn start damage save =
| area turn start damage save effect =
| area turn end damage =
| area turn end damage type =
| area turn end damage save =
| area turn end damage save effect =
| area condition =
| area condition 2 =
| area condition 3 =
| area condition 4 =
| higher levels = [[Spells#Upcasting|Upcast]]: This spell cannot be cast at a higher level.
| variants =
| notes = * Granted by {{SmallIcon|The Blood of Lathander Icon.png}} {{Legendary|The Blood of Lathander}}. {{Recharge|Long Rest}}
* This spell creates a beam of light from the caster out to a distance of {{Distance|m=18|ft=60}}. The beam is {{Distance|m=2.5|ft=8}} wide.
Sunbeam is a level 6 evocation spell. This spell allows spellcasters to project a beam of light, Blinding and dealing Radiant damage to everything in its path. It can then be recast on subsequent turns without expending a Spell Slot.
Description
A beam of brilliant light sears and Blinds all creatures in its path.
Duration: 10 turns
For the duration of the spell, Sunbeam can be recast using an Action, but without expending a Spell Slot.