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Flail of Myrkul: Difference between revisions
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| special = <!-- List of special features, bonuses, or abilities granted by the item. --> | | special = <!-- List of special features, bonuses, or abilities granted by the item. --> | ||
| where to find = Can be looted from [[Ketheric Thorm]]. | | where to find = Can be looted from [[Ketheric Thorm]]. | ||
| notes = | |||
* This can only be looted from Ketheric's corpse if the player has disarmed him in their initial encounter and taken the weapon before he can pick it up, he will then have this weapon after defeating him in their second encounter. | |||
}} | }} | ||
Revision as of 18:02, 29 September 2023
Flail of Myrkul is a common variant of the Flails family of weapons. It is a martial melee weapon wielded in one hand. It's a light weapon that anyone can dual-wield without special training.
A browning piece of brain sticks stubbornly to one of the spikes.
Properties
- Damage
- 1d8 (1~8) + Strength modifier Bludgeoning
- Details
- Rarity: Common
- Enchantment: None
- One-Handed
- Light
- Dippable
- Melee: 1.5 m / 5 ft
- Weight: 0.9 kg / 1.8 lb
- Price: 50 gp
Weapon actions
If you have proficiency, equip in main hand to gain:
- Tenacity ()
When you miss an attack, deal Bludgeoning damage equal to your Strength modifier anyway (minimum of 1).
- Concussive Smash ()
Hit an enemy with all your might to deal damage and possibly them.
- Weakening Strike ()
Target an enemy's hands with a non-lethal attack and possibly inflict .
Where to find
- Can be looted from Ketheric Thorm.
Notes
- This can only be looted from Ketheric's corpse if the player has disarmed him in their initial encounter and taken the weapon before he can pick it up, he will then have this weapon after defeating him in their second encounter.