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Flail of Myrkul
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Flail of Myrkul is a common variant of the Flails family of weapons. It is a martial melee weapon wielded in one hand.
Properties
- Damage
1d8 (1~8) + Strength modifier Bludgeoning
- Details
- Flails
- Rarity: Common
- Enchantment: None
- One-Handed
- Dippable
- Melee: 1.5 m (5 ft)
- Weight: 0.9 kg (1.8 lb)
- Price: 50 gp
-
UID
WPN_HUM_Flail_Myrkul_A_0UUID
4c86f6ac-5829-41f2-a3f0-d3e893334961
Weapon actions
If you have proficiency, equip in main hand to gain:
- Concussive Smash ()
- Hit an enemy with all your might to deal damage and possibly Daze them. ( Recharge: Short rest.)
- Tenacity ()
- When you miss an attack, deal Bludgeoning damage equal to your Strength modifier anyway (minimum of 1).
- Weakening Strike ()
- Target an enemy's hands with a non-lethal attack and possibly inflict Weak Grip. ( Recharge: Short rest.)
Where to find
- Carried by Ketheric Thorm, if he had been disarmed during his initial encounter
- Carried by Ironfinger, Maghtew Budj, and Hairy Henry
Notes
- This can only be looted from Ketheric's corpse if he has been disarmed in the initial encounter and the party has taken the weapon before he can pick it up. He will then have this weapon after defeating him in the second encounter.























