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Quake: Difference between revisions

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{{ActionPage
{{ActionPage
| summary ='''Quake''' is a [[Bonus Action]] that deals damage in a moderately sized area around the caster and has the possibility of knocking all those affected [[Prone]].  
| summary ='''Quake''' is a Bonus Action used by [[Grym]] that deals damage in a moderately sized area around the caster and has the possibility of knocking all those affected [[Prone]].  
| description =Stomp the ground to cause a massive shockwave and knock nearby creatures [[Prone]].  
| description =Stomp the ground to cause a massive shockwave and knock nearby creatures {{Cond|Prone}}.  
|image=Generic Intent Damage Icon.png|cost=bonus|damage=amount: 3d4, type: Bludgeoning|condition=Prone|condition duration=2|condition save=Strength|range m=12}}
|image=Generic Damage.webp
 
|cost=bonus
== Prone Note: ==
|damage=amount: 3d4, type: Bludgeoning
Prone has a base DC of 8.
|condition=Prone
[[Category:Bonus Actions]]
|condition duration=2
[[Category:Class Actions]]
|condition save=Strength
|range m=12
|used by creatures=Grym
}}

Revision as of 00:20, 7 October 2023

Generic Damage.webp

Quake is a Bonus Action used by Grym that deals damage in a moderately sized area around the caster and has the possibility of knocking all those affected Prone.

Description

Stomp the ground to cause a massive shockwave and knock nearby creatures Prone Prone.

Properties

Cost:
Bonus action
Damage:
D4 Bludgeoning.png 3d4 (3~12) Damage TypesBludgeoning
Details:
 Range: 12 m / {{{range ft}}} ft

Condition: Prone

Prone Prone

Duration: 2 turns

Strength saving throw

How to learn

Used by creatures: Grym