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Sunbeam: Difference between revisions
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| higher levels = [[Spells#Upcasting|Upcast]]: This spell cannot be cast at a higher level. | | higher levels = [[Spells#Upcasting|Upcast]]: This spell cannot be cast at a higher level. | ||
| variants = | | variants = | ||
| notes = * Granted by {{ | | notes = * Granted by {{RarityItem|The Blood of Lathander}}. {{Recharge|Long Rest}} | ||
* This spell creates a beam of light from the caster out to a distance of {{Distance|m=18|ft=60}}. The beam is {{Distance|m=2.5|ft=8}} wide. | * This spell creates a beam of light from the caster out to a distance of {{Distance|m=18|ft=60}}. The beam is {{Distance|m=2.5|ft=8}} wide. | ||
| video = Sunbeam Visuals.mp4 | | video = Sunbeam Visuals.mp4 |
Revision as of 21:31, 11 October 2023
Sunbeam is a level 6 evocation spell. This spell allows spellcasters to project a beam of light, Blinding and dealing Radiant damage to everything in its path. It can then be recast on subsequent turns without expending a Spell Slot.
Description
A beam of brilliant light sears and all creatures in its path.
Duration: 10 turns
For the duration of the spell, Sunbeam can be recast using an Action, but without expending a Spell Slot.
Properties
- Damage
- 6d8 (6~48) Radiant (Constitution save to halve)
- Details
- Range: Self
- AoE: 18 m / 60 ft (Line)
- Concentration
At higher levels
Upcast: This spell cannot be cast at a higher level.Condition: Blinded
Duration: 10 turns
- Ranged attacks and spells have a range of 3 m / 10 ft and Attack Rolls suffer Disadvantage.
- Attack Rolls against Blinded creatures have Advantage.
How to learn
Notes
- Granted by The Blood of Lathander. Recharge: Long rest
- This spell creates a beam of light from the caster out to a distance of 18 m / 60 ft. The beam is 2.5 m / 8 ft wide.
Visuals
External Links
- Sunbeam on the Forgotten Realms Wiki