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Charge
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Template:Up to date
Gore is a
Action. Deep Rothés use this ability to ram into enemies in a straight line, dealing Piercing damage and possibly knocking them Prone.Description
Charge forward, attacking all hostile creatures in your way. Deal 2d6 + 4Piercing damage and potentially knock targets Prone.
Doesn't provoke Opportunity Attacks.
Properties
- Cost:
- Action
- Damage:
- 3d4 + 4 (7~16) Piercing
- + 11 Force
- Details:
- Attack roll
- Range: 18 m / 60 ft
Condition: Prone
Duration: 2 turns
- Can't move or take Actions, Bonus actions, or Reactions, and has Disadvantage on Strength and Dexterity saving throws.
- Attacks against a Prone creature have Advantage if they're made within 3 m / 10 ft of the creature.
- A Prone creature must spend half its Movement Speed to stand up.
- A character with the Athlete feat spends only 1.5 m / 5 ft of Movement Speed to stand up.
How to learn
(Information not yet added.)