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Searing Smite
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Searing Smite is a level 1 evocation spell. This spell allows spellcasters to cause their melee weapon to flare with white-hot intensity, searing their targets on hit.
Description
Your weapon flares with white-hot intensity. It deals an extra 1d8Radiant and 1d6
Fire damage and marks the target with Searing Smite.
- A target with Searing Smite takes 1d6
Fire damage every turn, until it succeeds on a Constitution
Saving throw.
- If the spellcaster misses the initial Attack, the spell slot and are not consumed.
Properties
At higher levels
Upcast: Casting this spell at a higher level deals an extra 1d6![Damage Types](/w/images/thumb/8/84/Fire_Damage_Icon.png/25px-Fire_Damage_Icon.png)
Condition: Searing Smite
Duration: 10 turns
- Takes 1d6
Fire damage per turn.
- The condition ends if target succeeds a Constitution
Saving throw.
How to learn
Classes:
- Class Level 2: Paladin
Races:
- Character level 3: Zariel Tiefling
(Character level is the sum of all class levels for a multi-classed character.)
Notes
- Zariel Tieflings can only cast the spell once per Long Rest.
- Also granted by
Skybreaker.
Recharge: Long rest.