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Challenge to Duel
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See also: Compelled Duel
Challenge to Duel is a unique spell-like action which can be cast when wielding
Duellist's Prerogative. It allows spellcasters to compel an enemy to only attack them.

Description
Challenge an enemy to attack only you, inflicting on the target.Properties
- Cost
Bonus Action
- Details
WIS Save (Weapon action DC)
Range: 9 m / 30 ft
Condition: Compelled to Duel
Duration: 3 turns
Weapon action DC Wisdom saving throw
- Has
Disadvantage on Attack Rolls against anyone but the caster. Might start if struck by the Dueller.
Condition: Bleeding
Duration: 3 turns
DC 15 Constitution saving throw
- Creature takes 2
Slashing damage at the start of each turn and has
Disadvantage on Constitution
Saving throws.
- Removed by healing.
How to learn
Notes
- This action itself does not inflict
Duellist's Prerogative, it must make a DC 15
Constitution saving throw or start bleeding. This saving throw roll is not shown in the combat log.
. Instead, every time the target creature is hit with the - Despite being listed as a level 1 Enchantment spell, this action is not technically a spell (it is missing the
IsSpell
flag). Thus, it does not interact with any spell-specific effects such asVivacious Cloak or .
- It also uses weapon action DC instead of spellcasting DC and hence benefits from Heightened Manoeuvre passive feature.
- Unlike the spell concentration. , this one does not require