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Challenge to Duel
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See also: Compelled Duel

Challenge to Duel is a unique spell-like action which can be cast when wielding Duellist's Prerogative. It allows spellcasters to compel an enemy to only attack them.
Description
Challenge an enemy to attack only you, inflicting Bleeding on the target.
Properties
- Cost
- Bonus Action
- Details
- WIS Save (Weapon action DC)
- Range: 9 m / 30 ft
Condition: Compelled to Duel
Compelled to Duel
Duration: 3 turns
Weapon action DC Wisdom saving throw
- Has Disadvantage on Attack Rolls against anyone but the caster. Might start if struck by the Dueller.
Condition: Bleeding
Bleeding
Duration: 3 turns
DC 15 Constitution saving throw
- Creature takes 2 damage at the start of each turn and has Disadvantage on Constitution Saving throws.
- Removed by healing.
How to learn
Granted by items:
Notes
- This action itself does not inflict Bleeding. Instead, every time the target creature is hit with the Duellist's Prerogative, it must make a DC 15 Constitution saving throw or start bleeding. This saving throw roll is not shown in the combat log.
- Despite being listed as a level 1 Enchantment spell, this action is not technically a spell (it is missing the
IsSpellflag). Thus, it does not interact with any spell-specific effects such as Vivacious Cloak or Split Enchantment. - It also uses weapon action DC instead of spellcasting DC and hence benefits from Heightened Manoeuvre passive feature.
- Unlike the spell Compelled Duel, this one does not require concentration.