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Chilling Counter

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Chilling Counter is a passive feature that chills a creature that misses you with an attack.

Description

When a creature misses you with an attack, it must succeed a DC 13 Constitution saving throwConstitution saving throw or be ChilledChilled for 2 turns.[See: Bugs]

Condition: Chilled

ChilledChilled

Duration: 2 turns

How to learn

Granted by the weapons:

Bugs

  • The in-game description says there is a DC 13 saving throw, but in fact there is no saving throw to avoid the effect. Chilled will be applied on every single missed attack.