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Elemental Infusion
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Elemental Infusion is a passive feature that adds elemental damage to the wearer's next weapon attack, after dealing elemental damage with a spell.
Description
When you deal Acid, Cold, Fire, Lightning, or Thunder damage using a Spell or a Cantrip, that element infuses your weapon.
Until the end of your next turn, you deal an additional
1d4 damage of that element on your first successful weapon attack.
How to learn
Condition: Acid Infusion[edit | edit source]
Acid Infusion
Duration: 2 turns
- The affected entity deals an additional 1d4 the next time it deals damage with a weapon.
Condition: Cold Infusion[edit | edit source]
Cold Infusion
Duration: 2 turns
- The affected entity deals an additional 1d4 the next time it deals damage with a weapon.
Condition: Fire Infusion[edit | edit source]
Fire Infusion
Duration: 2 turns
- The affected entity deals an additional 1d4 the next time it deals damage with a weapon.
Condition: Lightning Infusion[edit | edit source]
Lightning Infusion
Duration: 2 turns
- The affected entity deals an additional 1d4 the next time it deals damage with a weapon.
Condition: Thunder Infusion[edit | edit source]
Thunder Infusion
Duration: 2 turns
- The affected entity deals an additional 1d4 the next time it deals damage with a weapon.