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Chilling Counter is a passive feature that chills a creature that misses you with an attack.
Description
When a creature misses you with an attack, it must succeed a DC 13 Constitution saving throw or be for 2 turns.
Condition: Chilled
Duration: 2 turns
- Affected entity is vulnerable to Cold damage and resistant to Fire damage.
- Applying to a chilled entity will make it for Duration: 1 turn.
How to learn
Granted by the weapons: