More actions
Zephyr Break is a weapon action granted by Nyrulna.
Description
Zephyr Break imitates the effects of the spell
while dealing thunder damage.Properties
- Cost
- Action
- Damage
- 6d6 (6~36) Thunder
- Details
- Attack roll
- Range: 12 m / 40 ft
- Recharge: Short rest
Condition: Off Balance
Duration: 2 turns
Spell save DC Strength saving throw
- The affected entity has Disadvantage on Strength and Dexterity Ability checks, and Attack rolls against the entity have Advantage.
- Removed by taking damage or when .
How to learn
Granted by the weapons: