Toggle menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Broken Promises

From bg3.wiki

Template:Up to date

Broken Promises image

Broken Promises is a unique Consumable(Potion) that can be consumed for both a positive and a harmful effect.

Description Icon.png

A parasite swims in the bottom of this bottle, fat with strength

Properties

  • Potions
  • Single Use
  • Rarity: Common
  •  Weight: 0.1 kg / 0.2 lb
  • Price: 1 gp
  • UID CONS_Hag_Broken_Promises

Effect

Bonus action

Condition: Broken Promises

Broken Promises Broken Promises

Duration: Until Long rest

Where to find

At the end of the Overgrown Tunnel in the Acrid Workshop. Set on a stone shelf alongside ten other dangerous potions made by Auntie Ethel.

Notes and Trivia

  • While having beneficial uses unlike most other potions Auntie Ethel has in her workshop, it is dangerous if not removed with Remove Curse before a Long Rest as there is no means to regain the lost strength.
    • As of patch 5, casting Remove Curse simply triggers the switch to -1 str early. As such, the potion now must be dealt with in one of the following ways:
      • Killing the character in question (they must actually be dead, not simply rolling death saves) and then bringing them back via withers or a scroll of revivify will remove the effect, but this will also remove certain other other "permanent" effects such as Loviatar's Love.
      • You could respec at withers into a build that simply doesn't utilize your strength score. (Ain't no rule saying that paladins and war clerics and the like can't use finesse weapons.)
      • You can switch to the Club of Hill Giant Strength as your main weapon.
      • If you plan on taking a story path that would remove one character from your party roster permanently, (such as sacrificing someone to BOOOAL), you could give the potion to the character in question.
        • Simmilarly, you could give the potion to a Withers hireling you plan on later dismissing.
      • You can also opt to simply not consume the potion until the final stretch of the game, wherein you don't expect to *need* another long rest until the credits roll.
  • One of three unique potions in the Acrid Workshop which has any beneficial properties. Unlike the others, this has a harmful side effect if not removed. Possibly a reference to its name; 'Broken Promises'.