More actions
- Affected entity has a -1 penalty to Wisdom, Intelligence and Charisma Saving Throws for every turn remaining.
- When it fails a Wisdom, Intelligence, or Charisma Saving Throw while having 5 or more turns of this condition remaining, the entity takes 1d4Psychic and is no longer mentally fatigued.
Notes
- Mental Fatigue has a maximum Duration: 7 turns.