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Mental Interference

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Mental Interference is a passive feature that tires out the user's targets when dealing psychic damage to them.

Description

When you deal Psychic⁠Psychic damage, you also inflict Mental Fatigue Mental Fatigue for 2 turns.

Technical details

Ico stats.png UID
MAG_Psychic_MentalFatigue_Gloves_Passive
https://bg3.norbyte.dev/search?q=name:MAG_Psychic_MentalFatigue_Gloves_Passive+type:passive
Plus Icon.png Stats functor context: OnDamage

Condition: Mental Fatigue

Mental Fatigue Mental Fatigue

Duration Icons.pngDuration: 2 turns

  • Affected entity has a -1 penalty to Wisdom, Intelligence and Charisma saving throws for every turn remaining.
  • When it fails a Wisdom, Intelligence, or Charisma saving throw while having 5 or more turns of this condition remaining, the entity takes 1d4⁠Psychic⁠PsychicDRS damage and is no longer mentally fatigued.
  • Mental Fatigue has a maximum Duration Icons.pngDuration: 7 turns.

How to learn

Granted by the equipment:

Notes

  • In Honour mode, the Psychic⁠Psychic damage from Flurry of Moths: Attack Flurry of Moths: Attack does not trigger Mental Interference. However, the separate psychic damage from Prey's Scent Prey's Scent against a marked target does trigger it. Both damage instances apply Mental Fatigue outside of the Honour mode ruleset.