More actions
This article is about content that is inaccessible through normal gameplay. It can still be accessed via third party tools. |
The Clover is a legendary, moderately enchanted (+2) special variant of the Scimitars family of weapons. It is a martial melee weapon wielded in one hand. As a finesse weapon, it can benefit from the wielder's Dexterity and not just their Strength. It's a light weapon that anyone can dual-wield without special training.
Properties
- Damage
- 1d6 (1~6) + Strength or Dexterity modifier Slashing
- Details
- Rarity: Legendary
- Enchantment: + 2
- One-Handed
- Finesse
- Light
- Dippable
- Melee: 1.5 m / 5 ft
- Weight: 0.9 kg / 1.8 lb
- Price: gp
-
UID
MAG_TheClover_ScimitarUUID
517231eb-e812-43ed-9ce3-482ba7ed31e6
Special
The holder of this item gains:
- Organ Rearranger
- Reduce the number you need to roll a Critical Hit while attacking by 1. When they roll 2 damage or less, reroll the dice, taking the highest result.
- True Strike ()
- Cast as a cantrip ( Recharge: Short rest.)
Main Hand Only
- Exploit Weakness
- Creatures hit with this weapon receive Vulnerability to Piercing damage.
Off Hand Only
- True Strike Riposte
- When a creature misses you with a melee attack, you may retaliate and gain .
- Armour Class +1
Weapon actions
If you have proficiency, equip in main hand to gain:
- Flourish ()
Feint an attack to possibly throw your opponent .
- Lacerate ()
Slash at your target's vital points to make it .
Notes
Appears to be an earlier version of Bloodthirst