Scimitars

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Scimitars Scimitars are a type of martial, one-handed, melee Weapon. Following are some base attributes common to most Scimitars, although special or magical variants may be significantly different. For the most common, nonmagical kind of this weapon, see Scimitar. Further down below, you can find a list of all Scimitars in the game.

Properties

Damage:
Details:
 One-Handed
Range: 1.5 m / 5 ft
Finesse Finesse
Light (weapon property) Light
Dippable Dippable

Actions

Proficiency Icon.png If you have Proficiency, equip in main hand to gain:

List of Scimitars

Weapon Enchant. Damage Damage Type Extra Dmg. E.D. Type Weight Price Special

File:Placeholder.png
Djinni Scimitar

+1 1d6 Slashing 2d10 Poison

1.35 kg
2.7 lb

30

Goblin Scimitar Icon.png
Goblin Scimitar

1d6 Slashing

1.35 kg
2.7 lb

30

Scimitar Icon.png
Scimitar

1d6 Slashing

1.35 kg
2.7 lb

30

Kurwin's Cauteriser

+1 1d6 Slashing 1d4 Fire

1.35 kg
2.97 lb

65

Scimitar PlusOne Icon.png
Scimitar +1

+1 1d6 + 1 Slashing

1.35 kg
2.7 lb

500

Speedy Reply Scimitar Icon.png
Speedy Reply

1d6 Slashing

1.35 kg
2.7 lb

65
  • Nimble Attack: When the wielder hits an enemy with this weapon, they gain Momentum for 2 turns.

Scimitar PlusOne Icon.png
Sylvan Scimitar

+1 1d6 + 1 Slashing

1.35 kg
2.7 lb

65

Adamantine Scimitar Icon.png
Adamantine Scimitar

+1 1d6 Slashing

1.35 kg
2.7 lb

190
  • Diamondsbane: If an adamantine weapon hits an object, the hit is always critical.
  • Lethal Weapon: This weapon ignores Resistance to Damage Types Slashing damage.

Scimitar PlusTwo Icon.png
Scimitar +2

+2 1d6 + 2 Slashing

1.35 kg
2.7 lb

95

Scimitar PlusOne Icon.png
Thorn Blade

+1 1d6 + 1 Slashing

1.35 kg
2.7 lb

190

Belm Icon.png
Belm

+2 1d6 + 2 Slashing

1.35 kg
2.9 lb

480

Justiciar's Scimitar Icon.png
Justiciar's Scimitar

+2 1d6+2 Slashing

1.35 kg
2.7 lb

480
  • Shadow-Blinding: If you attack with Advantage Icon.png Advantage, you have a chance to Blind your target.
  • Shadowsoaked Blow:
    • Action Icon.png Action
    • Recharge Icons.png Recharge: Short Rest
    • Strike an enemy, adding your Proficiency Bonus to the damage. Moreover, if the attack hits, it also deals an additional 1d6Damage TypesPsychic damage. This attack doesn't break concealment.