More actions
- Affected entity has a -1 penalty to Wisdom, Intelligence and Charisma saving throws for every turn remaining.
- When it fails a Wisdom, Intelligence, or Charisma saving throw while having 5 or more turns of this condition remaining, the entity takes 1d4Psychic damage and is no longer mentally fatigued.
- Mental Fatigue has a maximum Duration: 7 turns.
Sources of Mental Fatigue
Items that apply Mental Fatigue
- Ring of Mental Inhibition: When a foe fails a Saving throw against the wearer's spell or action, they are inflicted with 2 turns of . [Does not seem to apply to weapon passive effects, weapon coatings, or cloud or wall spells]
- Braindrain Gloves: When the wearer deals Psychic damage, inflict 2 turns of .