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Baldur's Gate | ||||
Wyrm's Crossing | ||||
↑ | ||||
South Span Checkpoint | ||||
↓ | ||||
Rivington |
South Span Checkpoint is a location in Rivington in Act 3. It serves as a intermediate checkpoint just before Wyrm's Crossing.
Locations
Adjacent areas
Notable characters
Notable interactions
Gauntlet Edwynna must be spoken to to enter Wyrm's Crossing via the checkpoint. She will demand 200 gold, then ask that you approach the nearby Steel Watcher to be scanned. You may allow yourself to be scanned, in which case you will be identified and confronted.
- If you saved Wulbren in Moonrise Towers, then Clan Ironhand gnomes (Nimble and possibly Laridda) will make an appearance, using a Flashblinder bomb to disable the guards, allowing the party to enter. Afterwards, the gnomes will flee to Angleiron's Cellar, and the Steel Watcher's optical circuits will be overloaded, preventing any future scans at this checkpoint.
- If you did not save the gnomes, you can accept imprisonment in Wyrm's Rock Prison, or attack. However, if Karlach is present, the Steel Watcher will recognize the technology in her as a malfunctioning prototype Steel Watcher, directing her to report to the Steel Watch Foundry and allowing you to bypass the checkpoint.
- If the party tries to enter twice (if Karlach is not present), they will be confronted by the Steel Watcher, leading to the imprisonment or attack outcomes as detailed above.
- If you try to sneak past the checkpoint and are caught, you will be imprisoned or forced to attack, although you can also force the Steel Watcher to stand down with a successful [ILLITHID] DC 20 Wisdom check.
Manip Falcäo can be found just inside the gate (he may have moved to chase Nimble) and can be spoken to to begin the quest Deal with the Gnomes.
The checkpoint can be bypassed by climbing the eastern side of Wyrm's Crossing. Once Wyrm's Crossing has been reached, the guards will allow the party to pass freely.
Quests
Notable loot
- Warhammer +2 - dropped by Edwynna