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Save the Refugees

From bg3.wiki
Revision as of 06:42, 23 January 2024 by Twyrine (talk | contribs)

Save the Refugees is a quest in Act One of Baldur's Gate 3 with multiple related sub-quests. The party discovers a group of tiefling refugees at the Emerald Grove who are trying to reach Baldur's Gate, but have been waylaid by goblin raiders.

Objectives

Help the Grove.
  • Rath believes that Halsin is the only one able to persuade Kagha to stop the ritual - and save the tieflings.
  • Wyll wants to defeat the Goblin leaders to give the tieflings a chance once they're back on the road.
Speak with Kagha.
  • Kagha, the leader of the druids, ordered the tiefling to leave the grove. Zevlor fears they won't survive on the road and asked us to intervene.
Return to Zevlor.
  • Kagha wants us to make the tiefling leave - she fears the grove cannot support both them and itself.
End the conflict.
  • We found an interesting note involving Kagha. It might help us resolve the conflict in the grove.
  • Kahga plans to seal the grove shut, while Zevlor won't leave until the roads are safe. We need to resolve this.
Help the tiefling leave.
  • The tieflings are safe - for now. But they still need to reach Baldur's Gate. That can't happen until the roads are safe from goblins.
Talk to Zevlor.
  • With the goblins defeated, the tieflings can safely return to the road. They will be happy to learn the news.
Celebrate at Camp.
  • Grateful for our help, the tieflings are celebrating our victory. Time to have some fun.

Walkthrough

While exploring the Emerald Grove, the player will discover a group of tiefling refugees taking shelter in the grove, who are attempting to reach Baldur's gate after being exiled from Elturel. However, with goblin raiders searching and launching attacks on the grove, the local druids are attempting to perform the Rite of Thorns and close themselves off to the outside world and leaving the tieflings vulnerable.

The ritual can be stopped by either by killing the Goblin Camp leaders in the quest Defeat the Goblins, or dealing with Kagha and the Shadow Druids in the quest Investigate Kagha. However, in order to ensure safe passage for the tieflings, the goblins must be defeated.

Returning to the Grove

After killing the goblin leaders, the tieflings will be ready to leave for Baldur's Gate. Before they depart, they will join the party at their camp for a celebration.

Automatic failure

This quest will automatically transition when leaving towards the mountain pass or taking the elevator out of the Grymforge. Note that a message will pop up indicating to finish business before proceeding. If you continue, the quest will transition with the refugees being killed and the grove being sealed (as if one sided/let the Shadow druids seal the grove)

While it was believed that the quest would transition after a certain number of long rests, this has been proven false.[url 1]

Sub-quests

Related quests

References

  1. Proxy Gate Tactician (2023-09-08). Busting More Myths in Baldur's Gate 3. YouTube.