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Gish Far'aag is a githyanki gish who guards the entryway to Crèche Y'llek. Anyone seeking passage into the crèche's must first convince her to let them through.
Far'aag | |||||||||||||
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Level 5 | |||||||||||||
Information | |||||||||||||
Title | Gish | ||||||||||||
Race | Githyanki | ||||||||||||
Stats | |||||||||||||
Size | Medium | ||||||||||||
Type | Humanoid | ||||||||||||
Armour Class | 16 | ||||||||||||
Hit points |
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Movement speed | 9 m (30 ft) | ||||||||||||
Weight | 75 kg (150 lb) | ||||||||||||
Initiative | +1 | ||||||||||||
Ability scores | |||||||||||||
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Proficiency bonus | +3 | ||||||||||||
Saving throws |
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Features | |||||||||||||
| After casting a spell or cantrip, can make a weapon attack using a bonus action. | ||||||||||||
| Automatically attack an enemy moving out of your reach. | ||||||||||||
Synergetic Cantrip | Gains 2 turns of Arcane Synergy when dealing damage with a cantrip. | ||||||||||||
Tactician | Advantage on concentration saving throws. | ||||||||||||
Tactician | Can use a reaction to cast Shocking Grasp at an enemy moving out of your reach. | ||||||||||||
Tactician | Attacks deal an additional 1d6 psychic damage. |
Overview
Far'aag is initially friendly to the party, but can become hostile depending on dialogue choices taken during dialogue.
Certain outcomes of Discover the Artefact's Secrets will also result in Far'aag becoming hostile.
Interactions
A conversation with this character is triggered shortly after players enter the crèche through the front entrance.
If spoken to by a character with a Githyanki racial appearance, alternative and additional conversation choices are available during this interaction.
Players have the option to simply reveal that they seek a cure for their tadpole. Letting Lae'zel speak for the Party's behalf will also cause her to do the same. One way or another, Far'aag will relent without much convincing to let the players pass and seek out the ghustil in the infirmary, but her speaking tone becomes less friendly.
Depending on the outcome of the player's conversation with Kith'rak Voss, the player may have the option to say that they are carrying "the weapon" he was seeking. This has the benefit of allowing the conversation to conclude without mentioning the presence of any tadpoles in the characters' heads. Far'aag will ask the player to show them the artifact as proof. Players response options to this include:
- Produce the artefact as evidence.
- DC 30 Performance check: I SPEAK AS AN AVATAR OF QUEEN VLAAKITH. YOU WILL LET ME PASS, VIN'IISK.
Githyanki characters have an additional option:
- [Githyanki] DC 18 Persuasion check: I will report to your kith'rak as protocol dictates. Do not forget yourself.
Failing either of these checks will cause her and the nearby guards to become hostile.