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Revision as of 10:36, 28 February 2024 by Ankoria (talk | contribs) (→‎Attacks and abilities: Deleted duplicate bullet point)
Air Myrmidons are a type of Elemental creature that can be transformed into via Combat Wild Shape Combat Wild Shape, or summoned with the spell Conjure Elemental Conjure Elemental.

About Air Myrmidons

Air Myrmidons are created by conjuring and bonding elemental air into ritually created armour.

Attacks and abilities

Flail of the Vortex
D8 Physical.png 1d8 + 7 (8~15) Damage TypesBludgeoning
+
D8 Lightning.png 1d8 (1~8) Damage TypesLightning
  • Deals weapon damage + 1d8Damage TypesLightning damage with every strike
Electrified Flail Electrified Flail ()
Damage: 1~10
D10 Lightning.png
Normal weapon damage
+ 1d10Damage TypesLightning

Clout a foe with your lightning-suffused flail and Stun Stun them.

 Melee: 1.5 m / 5  ft
Raging Vortex Raging Vortex ()
Damage: 2~16

Spiral the wind into a choking maelstrom that inflicts 2d8Damage TypesBludgeoning damage per turn and Silences Silences creatures.

 Range: 18 m / 60 ft
Invisibility Invisibility ()
Manipulate the currents of the air to make yourself undetectable.
 Range: Self
Recharge: Short rest
Elemental Warp Elemental Warp ()
Surrounded by silver mist, you teleport to an unoccupied space you can see.
 Range: 18 m / 60 ft
Fly Fly ()
Fly to a target position
 Range: 18 m / 60 ft

External links