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Flail of the Vortex
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This article is about content that is inaccessible through normal gameplay. It can still be accessed via in-game exploits or third party tools. |

Flail of the Vortex is a common, highly enchanted (+3) variant of the Flails family of weapons. It is a martial melee weapon wielded in one hand.
Properties
- Damage
1d8 + 3 (4~11) + Strength modifier Bludgeoning
- Extra damage
1d8 (1~8) Lightning
- Details
- Flails
- Rarity: Common
- Enchantment: + 3
- One-Handed
- Melee: 1.5 m (5 ft)
- Weight: 0.9 kg (1.8 lb)
- Price: 50 gp
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UID
WPN_Flail_Air_Myrmidon_AUUID
71f5b932-137f-4e05-9392-e6b921e3aca6Stats
WPN_Flail_Air_Myrmidon -
UID
WPN_Flail_Air_Myrmidon_ConjureElementalUUID
8f8ad4f1-ee45-45f5-9368-3da979ada65aStats
WPN_Flail_Air_Myrmidon_ConjureElemental -
UID
WPN_Flail_Air_Myrmidon_WildshapeUUID
229dd0c4-6b13-4dbd-be48-0fedf292700aStats
WPN_Flail_Air_Myrmidon_Wildshape
Special
The holder of this item gains:
Main Hand Only
- When you miss a melee attack, you deal Strength ModifierBludgeoning damage (minimum of 1) anyway.
Special weapon actions
This weapon also grants the following:
- Electrified Flail ()
- Clout a foe with your lightning-suffused flail and Stun them.
Where to find
- Carried by Air Myrmidons
Notes
- This is item cannot be obtained without exploits, because Air Myrmidons are Permanently Armed.
- A previous exploit involving getting the myrmidon arrested has been patched out.
- The version carried by NPC Myrmidons (as opposed to wildshape or player summons) is neither enchanted, nor deals elemental damage.
Regarding Tenacity:
- If a weapon action misses, using Tenacity will not trigger its effects.
- Despite being a greatclub, Rat Bat does not provide Tenacity.
- As Tenacity deals weapon damage, even if an attack misses, it can trigger many on-hit effects from equipment.
- Effects like weapon coatings, Gloves of Power, Callous Glow Ring, and any infusion from Ring of Elemental Infusion.
- Doom Hammer and The Sacred Star on-hit effects will be triggered. This is particularly important when you need to apply a condition consistently, like Bone Chilled to a powerful undead or fast-healing enemy.
- Flail of Ages can trigger its effect via Tenacity when boosted by Acid Infusion, Cold Infusion, or Fire Infusion.
Regarding Electrified Flail:
- This weapon action has no recharge time or other limitations and is strictly better than the myrmidon's standard attack.
Bugs
- This weapon grants the Tenacity passive, but as the Tenacity reaction is not usable while polymorphed it will never trigger.
Regarding Tenacity:
- When dual wielding a flail or morningstar with a non-Tenacity weapon using the Dual Wielder feat, Tenacity can be triggered by missing an attack with the non-Tenacity weapon. The damage will always be Bludgeoning, no matter the weapon used.
- Some non-Tenacity weapons can trigger their on-hit effects via Tenacity as well, such as the Ritual Dagger and Loviatar's Scourge.
- As Horde Breaker (Melee) rolls invisible, zero-damage weapon attacks against all enemies in the Horde Breaker area of effect, Tenacity can be prompted to trigger against them even if the first attack hits. It is therefore possible to score 2 hits in one attack: the full attack against the original Horde Breaker target and a Tenacity hit against another target.
Gallery[edit section | visual editor]
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3d model by Brodie Keall

































