The Impaler

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Revision as of 13:00, 1 March 2024 by Bobdodo (talk | contribs)
The Impaler image

The Imapler is a very rare, inaccessible, moderately enchanted (+2) Pike that deals additional damage to targets at full hp and grants temporary hp on kills.

Description Icon.png

This impaling pole of enchanted steel was commissioned as part of a set by Strahd von Zarovich, who presented the weapons to his honour guard one cold morning.

Properties

Damage
D10 Piercing.png 1d10 + 2 (3~12) + Strength modifier Damage TypesPiercing damage
Details
Pikes Pikes
Rarity: Very Rare
Enchantment: + 2
 Two-Handed
Extra Reach Extra Reach
Dippable Dippable
 Range: 2.5 m / 8 ft
 Weight: 8.1 kg / 16.2 lb
Price: 480 gp
UID MAG_Generic_01_Pike_2
UUID 53023726-12bd-4871-805a-66744321dfdb

Special

The holder of this item gains:

Break the Unbroken
Deals an additional 1d10Damage TypesPiercing to targets that still have all their hit points.
Death Drinker
Gain 2d10 temporary hit points when landing a killing blow on an enemy with this weapon.

Weapon actions

Proficiency Icon.png If you have proficiency, equip in main hand to gain:

Rush Attack Rush Attack ()

Charge forward and attack the first enemy in your way, possibly pushing them Off Balance Off Balance.

Piercing Strike Piercing Strike ()

Stab an enemy and possibly inflict Gaping Wounds Gaping Wounds.

Brace (Melee) Brace ()

Spend 6 m / 20 ft of your movement. For the rest of your turn, roll melee damage twice and use the highest result.

Bloodrender Bloodrender ()

Deal additional damage equal to your proficiency bonus. On a successful hit, you gain Bloodrender which lets you deal more damage at the cost of some hitpoints.