More actions
“'ere! Whatcha doing? Get them sausage fingers off my crate!„
Involvement
Passing a successful Deception check grants an inspiration point (Grave Prospector) to characters with the Charlatan background, after which Bugthimble will leave and bar the player from gaining Kurwin's Cauteriser.
Initially, there are four dialog options: two responses without rolls, an intimidation option using Nine-Fingers as a threat (DC 18), and a deception option (DC 25). Successful deception makes Bugthimble leave (disappear). Successfully using the Nine-Fingers intimidation leads to the option to leave dialog or Intimidate again (DC 25) to get a reward. The second successful intimidation makes Bugthimble attack the speaker once and disappear, dropping Kurwin's Cauterizer.
Using either of the first two dialog options opens up an alternate intimidation (DC 25). If the character is a draconic bloodline sorcerer, an additional intimidation option opens up and is an automatic success if you take it. Success on either one makes Bugthimble leave without dropping anything. When playing as a Dark Urge, there is an additional dialogue option in which the character stuffs Bugthimble into the grave and buries him alive.
Failing any initial intimidation or deception leads to combat. Bugthimble fights and six kobold holes open up - they spawn kobolds unless you block them by standing on them. The holes remain until five kobolds have spawned from each (a random mixture of kobolds, kobold scouts, or kobold inventors) or the hole is destroyed (they are targetable objects).
Notable loot
Gallery