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Charlatan

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Charlatan is a character background with skills and inspirations themed around trickery and deceit. Astarion and the hireling Kree Derryck have this background.

Background features[edit section | visual editor]

Background goals[edit section | visual editor]

Performing certain actions that align with this background rewards Inspiration. These goals can be accomplished by any member of the active party, and Inspiration points are pooled, up to a maximum of 4. Completing an inspiration event also grants experience to characters with this background. While not necessarily all-inclusive, listed below are known events which grant inspiration points.

Location XP Reward Name Description
Act One
Multiple locations 25 Very Important Parasite Deceive any of the guards in the goblin camp.
Blighted Village 25 Just Passing Through Trick the goblins in Moonhaven.
25 Mirror Master Trick or intimidate the magic mirror in the Thayan cellar.
  • The correct sequence of answer is offending Szass Tam, then telling that balsam cleans wounds, and finally choosing a line about the player character's yearn to survive (the full list of options is on the Mirror's page).
Goblin Camp 25 Anything for a Profit Steal the toe ring from Crusher without getting caught.
25 Spiked Poison the beer in the goblin camp.
Grymforge 50 A Friend to All Gain access to Grymforge peacefully by lying to the raft patrol.
  • Must placate the duergar when meeting them on the Ebonlake: show them boots taken from Thulla or the Absolute's brand, or pass any ability check. Granted once the cutscene ends.
Mountain Pass 30 Silver Blades, Silver Tongue Convince Kith'rak Voss to leave without violence.
Overgrown Tunnel 30 One of Us Use the hag's mask to peacefully bypass her thralls.
  • Granted when a party member with the mask equipped crosses the waterfall behind the corridor guarded by the masked thralls.
  • To protect from the effects of the mask, Protection from Evil and Good can be used.
Ravaged Beach 20 Cheese Your Way Through Talk your way past the bandits and enter the chapel.
  • Must convince Gimblebock to flee and then trick Andorn to let the party inside. If the gang outside is fought, the inspiration is not granted.
  • If Gimblebock's gang is chased off and then attacked, the inspiration is given as usual.
20 Flexible Diplomacy Betray the tieflings after convincing them to free Lae'zel.
Shattered Sanctum 25 Devil's Advocate Interrogate the dead mind flayer without drawing suspicion.
  • Must pass a Wisdom check to subdue Ragzlin's mind. The only suspicious question is "Who is the Absolute?"
25 A Better Offer Convince the pit spiders to attack the goblins.
  • The inspiration can only be obtained with Speak with Animals active.
  • The spiders come to the middle of the pit after Sazza or Smythin are executed, and can be spoken through the gate. Otherwise, a party member can jump down from above and speak with them.
Underdark 30 Warmonger Cause Glut to stage a coup - then pick a side.
  • After defeating Gekh Coal, the party must agree to help Glut dethrone Spaw. When they face each other, siding with either grants the inspiration.
Waukeen's Rest 30 The Importance of Networking Talk your way into the Zhentarim hideout.
  • The inspiration is granted after the party is allowed to enter the hideout peacefully. If Rugan survived, he vouches for the party or is being tortured, and this also counts. otherwise, must use any ability checks to convince Zarys.
Act Two
Gauntlet of Shar 75 The Devil's in the Details Expose a half-truth in the orthon's contract with Raphael.
  • Requires the interacting party member to succeed a passive DC 14 Insight Check DC 14 Insight Check in the initial dialogue with Yurgir to detect a tricky clause in the text of the contract. Bards and Warlocks pass the check automatically.
Last Light Inn 50 Always Trust a Dishonest Person Expose Marcus to the Harpers.
  • Only available if the Emerald Grove was raided, or if the tieflings were expelled from it. Otherwise, Marcus is not in the inn when the party comes.
50 Shuffling the Board Rig the game of lanceboard.
50 Tadpole Solidarity Go along with Marcus' plan.
  • Granted only if Marcus vouches for the party at the entrance and is not exposed to Jaheira. Thus, only obtainable if tieflings weren't saved in the Emerald Grove.
Moonrise Towers 50 Clear Conscience Successfully lie to Z'rell about the fate of the goblins.
  • Available only if you set the goblins free.
  • Mutually exclusive with Too EasyToo Easy and An Iron FistAn Iron Fist.
60 Know thy Clientele Instigate Z'rell into showing off her gifts from the Absolute.
50 Pied Piper Successfully influence the gnolls, either to break free or continue being subservient.
Moonrise Towers Prison 50 Not to Worry, I Have a Permit Evade repercussions when speaking to the Moonrise prisoners.
  • Convince the guards to let you speak with the prisoners, speak with them unobserved, or kill the guards first (killing Keris, two Scrying Eyes, and the Warden if she inspects the prison is enough).
  • Convincing the guards if the party is escorting Minthara out does not count for this one.
Reithwin Town 60 Takes One to Know One Expose the true form of the toll collector by removing all her gold armour.
  • Engage in a fight with Gerringothe and kill all her minions. Defeating each one removes a part of her armour.
60 Tricks of the Trade Successfully pretend to drink from the steins of ale.
  • In the dialog with Thisobald Thorm there are three Sleight of Hand checks with DC raising from 18 to 21 (Rogues have lower DCs on each). The inspiration is granted for any single success, even if the other rolls fail.
Shadow-Cursed Lands 75 Morally Grey Betray the trust of Moonrise or Lastlight.
  • The party must allow Marcus to kidnap Isobel from Last Light Inn, but then free the Nightsong. OR, prevent Marcus from kidnapping Isobel and then let Balthazar transport the Nightsong from Shadowfell to Moonrise.
Act Three
Multiple locations 220 Always Trust a Dishonest Person[1] Betray a recently forged alliance.

This inspiration has multiple mutually exclusive options to gain (granted once to whichever comes first):

135 Stuffed Bears in the Closet Blackmail the merchant.
Lower City 170 Grave Prospector Retrieve the grave's gold from Bugthimble.
  • Dig out the grave at X: 7 Y: 25 (red-outlined). After Bugthimble emerges, must convince him to leave and surrender the treasure.
  • Reading Tough Letter in Act One opens additional options to deal with the kobold.
170 Perks of the Trade Obtain a rebate for your room at the Elfsong Tavern.
  • Granted only if the party convinces Alan Alyth to lower the price or to rent the rooms for free.
  • Trying to persuade Alan to give a discount by appealing to the murder does not grant this inspiration.
170 Saving a Fellow Tale-Spinner Save Volo from an untimely death.
  • Rescue Volo from the angry mob in front of the Steel Watch Foundry, then speak to him near the Grey Harbour Docks waypoint.
170 Silver-Tongue's Better Than Any Key Gain access to Avery's workshop.
170 The News of My Deeds Was Greatly Exaggerated Rig the Baldur's Mouth printing press.
  • Change the article block in the printing press maintained by Jelliwig.
Rivington 135 Cheating the Cheater Find the source of the genie's trick and take it.
  • Pickpocket the Djinni Ring from Akabi and then win the jackpot. The inspiration is granted after Akabi awards you the "prize".
  • Bards have an additional option: succeed first DC 20 Perception check, then DC 15 Performance check.
135 Never Trust an Honest Person Lie to make your way into the big barn.
  • Enter the barn without permission and pass the Deception check when explaining yourself to Nestor.
  • Fighters have an additional Deception check when first talking to Nestor, which also works.
  • Can be earned only before Nestor sees the explosive toys.
135 Seams of Lavender and Thyme Deceive your way into the circus.
  • Granted only if using any available Deception dialogue option.
  • The inspiration cannot be gained if any party member has already entered the circus' territory through an alternative route (e.g., from the Open Hand Temple or through the fence breach). In this case, the gatekeeper Klaus behaves as if they have already convinced him.
Undercity 170 Friends in Low Places Gain access to the Undercellar through Tusgront.
  • Must convince Tusgront to open the entrance, using any available ability check. If the party sided with Farlin at the Western Beach, or Jaheira is present, no checks are needed, but this also counts.
  • Fighting the way through or stealing a Guild Ring and bypassing Tusgront does not work.
220 Woman of Her Word Side with the Nine-Fingers against the Zhentarim.
220 Winged Serpent of Gold Side with the Zhentarim against Nine-Fingers.
Wyrm's Crossing 170 Not so Infallible After All Evade being arrested by a Steel Watcher.
  • The party must avoid observation by the Absolute's Scrying Eyes during the previous Acts.
  • Refusing to be arrested by the Steel Watcher, with deep gnomes disabling it afterwards, does not count.
170 Rock-Solid Alibi Manage to convince the Flaming Fist to let you into Wyrm's Rock.
Wyrm's Rock Fortress 135 Nothing's Not for Sale Convince the Flaming Fist quartermaster to trade with you.
  • Can either use any ability check or bribe her.

Cut and inactive Background Goals[edit section | visual editor]

  • Little White Lies: Lie to Arabella about the fate of her parents. Arabella can be lied to after the party find her parents, but the trigger for this inspiration event is a specific unreachable scene with Withers and Arabella.
  • Not My First Time: Does not trigger as of game ver 4.1.17398727.

Notes and references[edit section | visual editor]

  1. The Act 2 and Act 3 inspirations named Always Trust a Dishonest Person are separate so both can be triggered in a single playthrough. (two inspirations sharing the same name)
  2. The inspiration is still rewarded even after the quest is completed in favor of Mystic Carrion. The only prerequisite is for the party to attack Carrion directly, it does not work if the undead is already turned hostile (e.g. by destroying its heart).
  3. These include Archducal Coronation - Admission Pass from Arfur Gregorio or from Nymph's Grotto, Lower City Pass obtained from Valeria, or Urgent Report for Duke Ravengard which can be stolen from Sword Coast Couriers.