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Norffe

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Revision as of 20:18, 25 July 2024 by Arikel (talk | contribs) (Created page with "{{Infobox creature | name = Chymist Norffle | full name = Chymist Norffle | image = Norffle.png | race = Human | hometown = Baldur's Gate | level = 6 | size = Medium | type = Humanoid | ac = 10 | hp = 43 | e hp = 30 | movement m = 9 | weight kg = 75 | str = 8 | dex = 10 | con = 13 | int = 18 | wis = 14 | cha = 12 | passives = Opportunity Attack }} '''Chymist Norffle''' is a Human that can be met in the Felogyr's Fireworks workshop in the Lower City o...")
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Chymist Norffle is a Human that can be met in the Felogyr's Fireworks workshop in the Lower City of the Baldur's Gate, in Act Three of the game, while following through the quest Investigate the Suspicious Toys.

Involvement

Chymist Norffle can be found on the third floor of Felogyr's Fireworks. He is the assistant of Tomboldt the Pallid, the head of the secret explosives' production that hides behind the veneer of the pyrotechnics shop.

Norffle works in the main laboratory, guarded by Hyrriet Fist of Bane Hyrriet and Volgu Drak Fist of Bane Volgu Drak.

As the third floor of Felogyr's Fireworks is considered a restricted area, Chymist Norffle, along with other laboratory workers and guards, will turn hostile immediately upon seeing any party member there, or if he is spoken to. Also he will join the fight as soon as he notices any commotion, siding with other followers of Bane Bane.

Related Quests

Combat

Attacks and Abilities

Ray of Sickness Ray of Sickness ()
D8 Poison.png 2d8 (2~16) Damage TypesPoison
Possibly Poisons Poisons the target.
CON Save
 Range: 18 m / 60 ft
Acid Splash Acid Splash ()
D6 Acid.png 1d6 (1~6) Damage TypesAcid
Throw a bubble of acid that damages each creature it hits.
DEX Save
 Range: 18 m / 60 ft
AoE: 2 m / 7 ft (Radius)
Melf's Acid Arrow Melf's Acid Arrow ()
D4 Acid.png 4d4 (4~16) Damage TypesAcid
Shoot a green arrow that bursts in a spray of acid. Deals 4d4Damage TypesAcid damage immediately and 2d4Damage TypesAcid damage at the end of the target's next turn. If the spell misses, the target still takes half the initial damage, but no damage at the end of its next turn.
 Range: 18 m / 60 ft