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Norffe

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Chymist Norffe is a human who can be encountered in the Felogyr's Fireworks workshop in the Lower City of the Baldur's Gate, in Act Three of the game, while following through the quest Investigate the Suspicious ToysInvestigate the Suspicious Toys.

Involvement[edit | edit source]

Chymist Norffe can be found on the second floor of Felogyr's Fireworks. He is an assistant of Tomboldt the PallidTomboldt the Pallid, the head of the secret explosives' production that hides behind the veneer of the pyrotechnics shop.

Norffe works in the main laboratory, guarded by Fist of Bane HyrrietFist of Bane Hyrriet and Fist of Bane Volgu DrakFist of Bane Volgu Drak.

As the second floor of Felogyr's Fireworks is considered a restricted area, Chymist Norffe, along with other laboratory workers and guards, becomes hostile immediately upon seeing any party member there, or if he is spoken with. Also he joins the fight as soon as he notices any commotion, siding with other followers of BaneBane.

Related quests[edit | edit source]

Combat[edit | edit source]

Attacks and Abilities[edit | edit source]

Acid SplashAcid Splash (Action)
Damage: 1~6
1d6AcidAcid

Throw a bubble of acid that damages each creature it hits.

DEX SaveDEX Save
Range: 18 m / 60 ft Range: 18 m / 60 ft
Main Hand AttackMain Hand Attack (Action)   –   Dagger
Damage: 1~4
1d4PiercingPiercing

Make a melee attack with your equipped weapon.

Melee: 1.5 m / 5 ft Melee: 1.5 m / 5 ft
Melf's Acid ArrowMelf's Acid Arrow (Action + Level 2 Spell Slot)
Damage: 6~24
4d4AcidAcid
+ 2d4AcidAcid

Shoot a green arrow that bursts in a spray of acid. Deals 4d4AcidAcid damage immediately and 2d4AcidAcid damage at the end of the target's next turn.

If the spell misses, the target still takes half the initial damage, but no damage at the end of its next turn.

Range: 18 m / 60 ft Range: 18 m / 60 ft
Piercing StrikePiercing Strike (Action)   –   Dagger
Damage: 1~4
1d4PiercingPiercing

Stab an enemy and possibly inflict Gaping Wounds Gaping Wounds.

Undead and Constructs can't receive Gaping Wounds.

CON SaveCON Save
Range: Normal weapon range Range: Normal weapon range
Recharge: Short rest Recharge: Short rest
Ray of SicknessRay of Sickness (Action + Level 1 Spell Slot)
Damage: 2~16
2d8PoisonPoison

Possibly Poisons Poisons the target.

CON SaveCON Save
Range: 18 m / 60 ft Range: 18 m / 60 ft

Loot[edit | edit source]

External links[edit | edit source]