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For the passive feature, see Helldusk Armour (passive feature).
Helldusk Armour is a legendary heavy Armour that can be worn even without any proficiency. It also grants Fire resistance and reduces damage by 3 from all sources. Lastly, it also grants the Fly spell.
Carixim, soul-stuffed forgemaster of hellish Avernus, hammers away ceaselessly at new creations. Questions of morality and destiny do not concern him. Conscience is for his betters. He works with cheer, his swollen skin moaning soothingly.
Properties
- Rarity: Legendary
- Weight: 20 kg / 40 lb
- Price: 8000 gp
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UID
MAG_Infernal_Plate_ArmorUUID
7ae705fd-1cfd-4482-a584-d2e68f9c1262
Special
The wearer of this item gains:
- Helldusk Armour
- You are considered Proficient with this armour while wearing it.
- Infernal Retribution
- When you succeed a Saving throw, the caster receives for 3 turns.
- Prime Aegis of Fire
- You have Resistance to Fire damage and cannot be . You take 3 less damage from all sources.
Where to find
- House of Hope X: -6477 Y: 2884: Looted from Raphael after fighting him in Foyer.
Bugs
- This armor causes the Defense fighting style to give +2 AC (instead of just +1) when worn alongside at least one other piece of gear that counts as armor (e.g. a light armor helm). Likely a bug (v4.1.1.4425968).
- Items such as Bracers of Defence, Bonespike Boots, and Corellon's Grace that are not supposed to give their bonuses while wearing armour still provide their benefits with the Helldusk Armour equipped.
- The extra movement speed granted to monks by Unarmoured Movement is not lost when wearing this armour. However, the armor still causes Rage Impeded for barbarians.
- You used to be able to get this armour in act 1 by silencing then knocking out Raphael, but that is no longer possible as of patch #7.