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Nozk

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Revision as of 17:38, 8 December 2024 by SmolPetra (talk | contribs) (h hp, class, DiQ, identity)
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Sharp-Eye Nozk is a goblin stationed in the Goblin Camp in Act One.

Portrait Nozk.png
Thought you was my replacement, but noooo. Bet Mirg has drunk herself stupid.
Nozk

Involvement[edit | edit source]

Act One[edit | edit source]

Sharp-Eye Nozk can be found in the inner entrance of the Shattered Sanctum, positioned along the eastern high ledge.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Ensnaring Strike (Ranged) Ensnaring Strike (Ranged) ()   –  Goblin Bow
Normal weapon damage Your attack summons thorny vines, dealing Weapon Damage and possibly Ensnaring Ensnaring your target. Ensnared creatures cannot move and take 1d6Damage TypesPiercing damage at the start of each turn. An ally can use their Help Action to try and tear away the vines.
STR Save
 Range: 18 m / 60 ft
Nimble Escape Nimble Escape ()
Retreat safely: moving won't provoke Opportunity Attacks.
Ranged Attack Ranged Attack ()   –  Goblin Bow
Normal weapon damage Make a ranged attack with your equipped weapon.
 Range: 18 m / 60 ft
Worg Companion Worg Companion ()
Gain a beast companion that accompanies you on your adventures and fights alongside you.
 Range: 18 m / 60 ft
Recharge: Per combat

External links[edit | edit source]